Lines Matching refs:GR_GL_RENDERBUFFER
1152 error = GL_ALLOC_CALL(RenderbufferStorageMultisample(GR_GL_RENDERBUFFER, sampleCount, in renderbufferStorageMSAA()
1157 GR_GL_RENDERBUFFER, sampleCount, format, width, height)); in renderbufferStorageMSAA()
1162 GR_GL_RENDERBUFFER, sampleCount, format, width, height)); in renderbufferStorageMSAA()
1219 GL_CALL(BindRenderbuffer(GR_GL_RENDERBUFFER, rtIDs->fMSColorRenderbufferID)); in createRenderTargetObjects()
1227 GR_GL_RENDERBUFFER, in createRenderTargetObjects()
1561 GL_CALL(BindRenderbuffer(GR_GL_RENDERBUFFER, sbRBID)); in getCompatibleStencilIndex()
1565 GR_GL_RENDERBUFFER, GrGLFormatToEnum(sFmt), kSize, kSize)); in getCompatibleStencilIndex()
1569 GR_GL_RENDERBUFFER, sbRBID)); in getCompatibleStencilIndex()
1573 GR_GL_RENDERBUFFER, sbRBID)); in getCompatibleStencilIndex()
1577 GR_GL_RENDERBUFFER, 0)); in getCompatibleStencilIndex()
1587 GR_GL_RENDERBUFFER, 0)); in getCompatibleStencilIndex()
1591 GR_GL_RENDERBUFFER, 0)); in getCompatibleStencilIndex()
1704 GL_CALL(BindRenderbuffer(GR_GL_RENDERBUFFER, sbDesc.fRenderbufferID)); in makeStencilAttachment()
1716 GrGLenum error = GL_ALLOC_CALL(RenderbufferStorage(GR_GL_RENDERBUFFER, glFmt, in makeStencilAttachment()
1738 GL_CALL(BindRenderbuffer(GR_GL_RENDERBUFFER, desc.fRenderbufferID)); in makeMSAAAttachment()
2980 GR_GL_RENDERBUFFER, 0)); in deleteFramebuffer()
2982 GR_GL_RENDERBUFFER, 0)); in deleteFramebuffer()
2984 GR_GL_RENDERBUFFER, 0)); in deleteFramebuffer()
3820 GL_CALL(BindRenderbuffer(GR_GL_RENDERBUFFER, colorID)); in createTestingOnlyBackendRenderTarget()
3822 GL_CALL(RenderbufferStorage(GR_GL_RENDERBUFFER, renderBufferFormat, dimensions.width(), in createTestingOnlyBackendRenderTarget()
3832 GR_GL_RENDERBUFFER, colorID)); in createTestingOnlyBackendRenderTarget()
3834 GL_CALL(BindRenderbuffer(GR_GL_RENDERBUFFER, stencilID)); in createTestingOnlyBackendRenderTarget()
3837 GL_CALL(RenderbufferStorage(GR_GL_RENDERBUFFER, GrGLFormatToEnum(stencilBufferFormat), in createTestingOnlyBackendRenderTarget()
3847 GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, GR_GL_STENCIL_ATTACHMENT, GR_GL_RENDERBUFFER, in createTestingOnlyBackendRenderTarget()
3851 GR_GL_RENDERBUFFER, stencilID)); in createTestingOnlyBackendRenderTarget()