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Lines Matching refs:glInterface

45 #define GL_CALL(X) GR_GL_CALL(this->glInterface(), X)
46 #define GL_CALL_RET(RET, X) GR_GL_CALL_RET(this->glInterface(), RET, X)
51 GR_GL_CALL(this->glInterface(), call); \
55 GR_GL_CALL_NOERRCHECK(this->glInterface(), call); \
239 GR_GL_CALL(fGpu->glInterface(), DeleteSamplers(1, &sampler)); in ~SamplerObjectCache()
248 GR_GL_CALL(fGpu->glInterface(), GenSamplers(1, &s)); in bindSampler()
257 GR_GL_CALL(fGpu->glInterface(), in bindSampler()
259 GR_GL_CALL(fGpu->glInterface(), in bindSampler()
261 GR_GL_CALL(fGpu->glInterface(), SamplerParameteri(s, GR_GL_TEXTURE_WRAP_S, wrapX)); in bindSampler()
262 GR_GL_CALL(fGpu->glInterface(), SamplerParameteri(s, GR_GL_TEXTURE_WRAP_T, wrapY)); in bindSampler()
266 GR_GL_CALL(fGpu->glInterface(), BindSampler(unitIdx, fSamplers[index])); in bindSampler()
275 GR_GL_CALL(fGpu->glInterface(), BindSampler(unitIdx, 0)); in unbindSampler()
295 GR_GL_CALL(fGpu->glInterface(), DeleteSamplers(kNumSamplers, fSamplers)); in release()
1622 *initialState = set_initial_texture_params(this->glInterface(), GR_GL_TEXTURE_2D); in createCompressedTexture2D()
1651 *initialState = set_initial_texture_params(this->glInterface(), target); in createTexture()
1653 set_initial_texture_params(this->glInterface(), target); in createTexture()
2264 GR_GL_GetIntegerv(this->glInterface(), GR_GL_IMPLEMENTATION_COLOR_READ_FORMAT, &format); in flushRenderTargetNoColorWrites()
2265 GR_GL_GetIntegerv(this->glInterface(), GR_GL_IMPLEMENTATION_COLOR_READ_TYPE, &type); in flushRenderTargetNoColorWrites()
2445 set_gl_stencil(this->glInterface(), stencilSettings.singleSidedFace(), in flushStencil()
2448 set_gl_stencil(this->glInterface(), stencilSettings.postOriginCWFace(origin), in flushStencil()
2450 set_gl_stencil(this->glInterface(), stencilSettings.postOriginCCWFace(origin), in flushStencil()
2919 GR_GL_CALL(this->glInterface(), GenFramebuffers(1, tempFBOID)); in bindSurfaceFBOForPixelOps()
2924 this->glInterface(), in bindSurfaceFBOForPixelOps()
2941 GR_GL_CALL(this->glInterface(), FramebufferTexture2D(fboTarget, in unbindSurfaceFBOForPixelOps()
3898 GR_GL_CALL(gpu->glInterface(), GenVertexArrays(1, &arrayID)); in bindInternalVertexArray()
4056 if (this->glInterface()->checkAndResetOOMed()) { in getErrorAndCheckForOOM()
4060 GrGLenum error = this->fGLContext->glInterface()->fFunctions.fGetError(); in getErrorAndCheckForOOM()
4118 glInterface()->fExtensions.dumpJSON(writer); in onDumpJSON()