Lines Matching refs:fFragBuilder
647 args.fFragBuilder->codeAppendf("half4 %s;", args.fOutputColor); in createGLSLInstance()
654 args.fFragBuilder->codeAppendf("half4 %s = half4(1);", args.fOutputColor); in createGLSLInstance()
663 args.fFragBuilder->codeAppend("float2 texCoord;"); in createGLSLInstance()
670 args.fFragBuilder->codeAppendf("texCoord = %s.xy / %s.z;", in createGLSLInstance()
678 args.fFragBuilder->codeAppend("float4 subset;"); in createGLSLInstance()
681 args.fFragBuilder->codeAppend( in createGLSLInstance()
686 args.fFragBuilder->codeAppendf( in createGLSLInstance()
690 args.fFragBuilder->appendTextureLookupAndBlend( in createGLSLInstance()
693 args.fFragBuilder->codeAppend(");"); in createGLSLInstance()
710 args.fFragBuilder->codeAppendf("float coverage = %s * sk_FragCoord.w;", in createGLSLInstance()
715 args.fFragBuilder->codeAppendf("float coverage = %s;", coverage.fsIn()); in createGLSLInstance()
723 args.fFragBuilder->codeAppend("float4 geoSubset;"); in createGLSLInstance()
727 args.fFragBuilder->codeAppend( in createGLSLInstance()
735 args.fFragBuilder->codeAppend( in createGLSLInstance()
746 args.fFragBuilder->codeAppendf("half4 %s = half4(half(coverage));", in createGLSLInstance()
752 args.fFragBuilder->codeAppendf("const half4 %s = half4(1);", in createGLSLInstance()