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Lines Matching refs:kCW_Direction

148         kCW_Direction,
162 kCW_Direction travel clockwise; the same added with kCCW_Direction
165 #Const kCW_Direction 0
187 for (auto direction : { SkPath::kCW_Direction, SkPath::kCCW_Direction } ) {
194 canvas->drawString(SkPath::kCW_Direction == direction ? "CW" : "CCW", rect.centerX(),
502 path.addRect({10, 10, 30, 30}, SkPath::kCW_Direction);
503 path.addRect({20, 20, 40, 40}, SkPath::kCW_Direction);
504 path.addRect({10, 60, 30, 80}, SkPath::kCW_Direction);
540 path.addRect({20, 10, 80, 70}, SkPath::kCW_Direction);
541 path.addRect({40, 30, 100, 90}, SkPath::kCW_Direction);
1743 path.addRect({20, 20, 80, 80}, SkPath::kCW_Direction, 2);
2426 path.arcTo({24, 24}, 0, SkPath::kSmall_ArcSize, SkPath::kCW_Direction, {32, 56});
2683 for (auto sweep: { SkPath::kCW_Direction, SkPath::kCCW_Direction } ) {
2716 for (auto sweep: { SkPath::kCW_Direction, SkPath::kCCW_Direction } ) {
2784 kCW_Direction cast to int is zero.
3056 SkPath::kCW_Direction == direction ? "CW" : "CCW") :
3106 SkPath::kCW_Direction == directions[i] ? "CW" : "CCW");
3124 #Method SkPath& addRect(const SkRect& rect, Direction dir = kCW_Direction)
3143 path.addRect({20, 20, 100, 100}, SkPath::kCW_Direction);
3160 If dir is kCW_Direction, Rect corners are added clockwise; if dir is
3197 for (auto direction : { SkPath::kCW_Direction, SkPath::kCCW_Direction } ) {
3217 Direction dir = kCW_Direction)
3233 for (auto direction : { SkPath::kCW_Direction, SkPath::kCCW_Direction } ) {
3248 #Method SkPath& addOval(const SkRect& oval, Direction dir = kCW_Direction)
3272 clockwise if dir is kCW_Direction, counterclockwise if dir is kCCW_Direction.
3304 for (auto direction : { SkPath::kCW_Direction, SkPath::kCCW_Direction } ) {
3314 canvas->drawString(SkPath::kCW_Direction == direction ? "clockwise" : "counterclockwise",
3327 Direction dir = kCW_Direction)
3333 clockwise if dir is kCW_Direction, and counterclockwise if dir is kCCW_Direction.
3352 path.addCircle(128, 128, size, SkPath::kCW_Direction);
3396 Direction dir = kCW_Direction)
3433 Direction dir = kCW_Direction)
3453 If dir is kCW_Direction, Round_Rect starts at top-left of the lower-left corner
3491 #Method SkPath& addRRect(const SkRRect& rrect, Direction dir = kCW_Direction)
3522 Adds rrect to Path, creating a new closed Contour. If dir is kCW_Direction, rrect
3559 textPath.addRRect(rrect, SkPath::kCW_Direction, start);
3732 path.addOval({-80, 20, 0, 60}, SkPath::kCW_Direction, 1);
3754 path.addOval({20, 20, 200, 120}, SkPath::kCW_Direction, 1);