Lines Matching refs:GrGLenum
161 void setAttachment(GrGLenum attachmentPoint, const FramebufferAttachment* attachment) { in setAttachment()
243 GrGLenum checkFramebufferStatus(GrGLenum target) override { in checkFramebufferStatus()
254 GrGLvoid bufferData(GrGLenum target, GrGLsizeiptr size, const GrGLvoid* data, in bufferData()
255 GrGLenum usage) override { in bufferData()
267 GrGLuint createShader(GrGLenum type) override { in createShader()
271 GrGLvoid bindBuffer(GrGLenum target, GrGLuint buffer) override { in bindBuffer()
306 GrGLvoid bindFramebuffer(GrGLenum target, GrGLuint framebuffer) override { in bindFramebuffer()
342 GrGLvoid bindRenderbuffer(GrGLenum target, GrGLuint renderbuffer) override { in bindRenderbuffer()
370 GrGLvoid renderbufferStorage(GrGLenum target, GrGLenum internalformat, GrGLsizei width, in renderbufferStorage()
378 GrGLvoid renderbufferStorageMultisample(GrGLenum target, GrGLsizei samples, in renderbufferStorageMultisample()
379 GrGLenum internalformat, GrGLsizei width, in renderbufferStorageMultisample()
388 GrGLvoid namedRenderbufferStorage(GrGLuint renderbuffer, GrGLenum GrGLinternalformat, in namedRenderbufferStorage()
394 GrGLenum GrGLinternalformat, GrGLsizei width, in namedRenderbufferStorageMultisample()
399 GrGLvoid framebufferRenderbuffer(GrGLenum target, GrGLenum attachment, in framebufferRenderbuffer()
400 GrGLenum renderbuffertarget, in framebufferRenderbuffer()
416 GrGLvoid namedFramebufferRenderbuffer(GrGLuint framebuffer, GrGLenum attachment, in namedFramebufferRenderbuffer()
417 GrGLenum renderbuffertarget, in namedFramebufferRenderbuffer()
430 GrGLvoid framebufferTexture2D(GrGLenum target, GrGLenum attachment, GrGLenum textarget, in framebufferTexture2D()
438 GrGLvoid framebufferTexture2DMultisample(GrGLenum target, GrGLenum attachment, in framebufferTexture2DMultisample()
439 GrGLenum textarget, GrGLuint texture, GrGLint level, in framebufferTexture2DMultisample()
444 GrGLvoid namedFramebufferTexture1D(GrGLuint framebuffer, GrGLenum attachment, in namedFramebufferTexture1D()
445 GrGLenum textarget, GrGLuint texture, in namedFramebufferTexture1D()
450 GrGLvoid namedFramebufferTexture2D(GrGLuint framebuffer, GrGLenum attachment, in namedFramebufferTexture2D()
451 GrGLenum textarget, GrGLuint texture, in namedFramebufferTexture2D()
456 GrGLvoid namedFramebufferTexture3D(GrGLuint framebuffer, GrGLenum attachment, in namedFramebufferTexture3D()
457 GrGLenum textarget, GrGLuint texture, GrGLint level, in namedFramebufferTexture3D()
466 GrGLenum getError() override { return GR_GL_NO_ERROR; } in getError()
468 GrGLvoid getIntegerv(GrGLenum pname, GrGLint* params) override { in getIntegerv()
542 GrGLvoid getProgramiv(GrGLuint program, GrGLenum pname, GrGLint* params) override { in getProgramiv()
551 GrGLvoid getMultisamplefv(GrGLenum pname, GrGLuint index, GrGLfloat* val) override { in getMultisamplefv()
555 GrGLvoid getQueryiv(GrGLenum GLtarget, GrGLenum pname, GrGLint *params) override { in getQueryiv()
568 GrGLvoid getQueryObjecti64v(GrGLuint id, GrGLenum pname, GrGLint64 *params) override { in getQueryObjecti64v()
572 GrGLvoid getQueryObjectiv(GrGLuint id, GrGLenum pname, GrGLint *params) override { in getQueryObjectiv()
576 GrGLvoid getQueryObjectui64v(GrGLuint id, GrGLenum pname, GrGLuint64 *params) override { in getQueryObjectui64v()
580 GrGLvoid getQueryObjectuiv(GrGLuint id, GrGLenum pname, GrGLuint *params) override { in getQueryObjectuiv()
584 GrGLvoid getShaderiv(GrGLuint shader, GrGLenum pname, GrGLint* params) override { in getShaderiv()
593 const GrGLubyte* getString(GrGLenum name) override { in getString()
611 const GrGLubyte* getStringi(GrGLenum name, GrGLuint i) override { in getStringi()
632 GrGLvoid* mapBufferRange(GrGLenum target, GrGLintptr offset, GrGLsizeiptr length, in mapBufferRange()
645 GrGLvoid* mapBuffer(GrGLenum target, GrGLenum access) override { in mapBuffer()
658 GrGLboolean unmapBuffer(GrGLenum target) override { in unmapBuffer()
671 GrGLvoid getBufferParameteriv(GrGLenum target, GrGLenum pname, GrGLint* params) override { in getBufferParameteriv()
696 inline int static GetBufferIndex(GrGLenum glTarget) { in GetBufferIndex()
736 GrGLuint getBoundFramebufferID(GrGLenum target) { in getBoundFramebufferID()
794 GrGLvoid getShaderOrProgramiv(GrGLuint object, GrGLenum pname, GrGLint* params) { in getShaderOrProgramiv()
812 void queryResult(GrGLenum GLtarget, GrGLenum pname, T *params) { in queryResult()