Lines Matching refs:GR_GL_FRAMEBUFFER
1466 this->bindFramebuffer(GR_GL_FRAMEBUFFER, idDesc->fRTFBOID); in createRenderTargetObjects()
1467 GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, in createRenderTargetObjects()
1472 GL_CALL_RET(status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER)); in createRenderTargetObjects()
1479 this->bindFramebuffer(GR_GL_FRAMEBUFFER, idDesc->fTexFBOID); in createRenderTargetObjects()
1482 GL_CALL(FramebufferTexture2DMultisample(GR_GL_FRAMEBUFFER, in createRenderTargetObjects()
1487 GL_CALL(FramebufferTexture2D(GR_GL_FRAMEBUFFER, in createRenderTargetObjects()
1493 GL_CALL_RET(status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER)); in createRenderTargetObjects()
1606 this->bindSurfaceFBOForPixelOps(tex.get(), GR_GL_FRAMEBUFFER, &viewport, in onCreateTexture()
1613 this->unbindTextureFBOForPixelOps(GR_GL_FRAMEBUFFER, tex.get()); in onCreateTexture()
1700 this->bindFramebuffer(GR_GL_FRAMEBUFFER, fb); in getCompatibleStencilIndex()
1702 GL_CALL(FramebufferTexture2D(GR_GL_FRAMEBUFFER, in getCompatibleStencilIndex()
1721 GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, in getCompatibleStencilIndex()
1725 GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, in getCompatibleStencilIndex()
1729 GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, in getCompatibleStencilIndex()
1734 GL_CALL_RET(status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER)); in getCompatibleStencilIndex()
1739 GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, in getCompatibleStencilIndex()
1743 GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, in getCompatibleStencilIndex()
1752 this->bindFramebuffer(GR_GL_FRAMEBUFFER, 0); in getCompatibleStencilIndex()
2289 this->bindSurfaceFBOForPixelOps(temp.get(), GR_GL_FRAMEBUFFER, &vp, kDst_TempFBOTarget); in readPixelsSupported()
2296 this->unbindTextureFBOForPixelOps(GR_GL_FRAMEBUFFER, temp.get()); in readPixelsSupported()
2357 this->bindSurfaceFBOForPixelOps(surface, GR_GL_FRAMEBUFFER, &glvp, kSrc_TempFBOTarget); in onReadPixels()
2392 GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, GR_GL_STENCIL_ATTACHMENT, in onReadPixels()
2403 GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, GR_GL_STENCIL_ATTACHMENT, in onReadPixels()
2420 this->unbindTextureFBOForPixelOps(GR_GL_FRAMEBUFFER, surface); in onReadPixels()
2461 this->bindFramebuffer(GR_GL_FRAMEBUFFER, target->renderFBOID()); in flushRenderTargetNoColorWrites()
2469 GL_CALL_RET(status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER)); in flushRenderTargetNoColorWrites()
3239 if (target == GR_GL_FRAMEBUFFER || target == GR_GL_DRAW_FRAMEBUFFER) { in bindFramebuffer()
3260 GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, GR_GL_COLOR_ATTACHMENT0, in deleteFramebuffer()
3262 GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, GR_GL_STENCIL_ATTACHMENT, in deleteFramebuffer()
3264 GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, GR_GL_DEPTH_ATTACHMENT, in deleteFramebuffer()
3617 this->bindSurfaceFBOForPixelOps(dst, GR_GL_FRAMEBUFFER, &dstVP, kDst_TempFBOTarget); in copySurfaceAsDraw()
3680 this->unbindTextureFBOForPixelOps(GR_GL_FRAMEBUFFER, dst); in copySurfaceAsDraw()
3692 this->bindSurfaceFBOForPixelOps(src, GR_GL_FRAMEBUFFER, &srcVP, kSrc_TempFBOTarget); in copySurfaceAsCopyTexSubImage()
3712 this->unbindTextureFBOForPixelOps(GR_GL_FRAMEBUFFER, src); in copySurfaceAsCopyTexSubImage()
3802 this->bindFramebuffer(GR_GL_FRAMEBUFFER, fTempDstFBOID); in onRegenerateMipMapLevels()
3872 GL_CALL(FramebufferTexture2D(GR_GL_FRAMEBUFFER, GR_GL_COLOR_ATTACHMENT0, GR_GL_TEXTURE_2D, in onRegenerateMipMapLevels()
3885 GL_CALL(FramebufferTexture2D(GR_GL_FRAMEBUFFER, GR_GL_COLOR_ATTACHMENT0, in onRegenerateMipMapLevels()
4125 this->bindFramebuffer(GR_GL_FRAMEBUFFER, info.fFBOID); in createTestingOnlyBackendRenderTarget()
4131 GL_CALL(FramebufferTexture2D(GR_GL_FRAMEBUFFER, GR_GL_COLOR_ATTACHMENT0, GR_GL_TEXTURE_2D, in createTestingOnlyBackendRenderTarget()
4137 GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, GR_GL_COLOR_ATTACHMENT0, in createTestingOnlyBackendRenderTarget()
4144 GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, GR_GL_STENCIL_ATTACHMENT, GR_GL_RENDERBUFFER, in createTestingOnlyBackendRenderTarget()
4147 GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, GR_GL_DEPTH_ATTACHMENT, in createTestingOnlyBackendRenderTarget()
4155 this->bindFramebuffer(GR_GL_FRAMEBUFFER, 0); in createTestingOnlyBackendRenderTarget()
4158 this->bindFramebuffer(GR_GL_FRAMEBUFFER, info.fFBOID); in createTestingOnlyBackendRenderTarget()
4160 GL_CALL_RET(status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER)); in createTestingOnlyBackendRenderTarget()