Lines Matching refs:GR_GL_RENDERBUFFER
1388 RenderbufferStorageMultisample(GR_GL_RENDERBUFFER, in renderbuffer_storage_msaa()
1395 RenderbufferStorageMultisampleES2APPLE(GR_GL_RENDERBUFFER, in renderbuffer_storage_msaa()
1403 RenderbufferStorageMultisampleES2EXT(GR_GL_RENDERBUFFER, in renderbuffer_storage_msaa()
1459 GL_CALL(BindRenderbuffer(GR_GL_RENDERBUFFER, idDesc->fMSColorRenderbufferID)); in createRenderTargetObjects()
1469 GR_GL_RENDERBUFFER, in createRenderTargetObjects()
1631 GR_GL_GetRenderbufferParameteriv(gl, GR_GL_RENDERBUFFER, in get_stencil_rb_sizes()
1635 GR_GL_GetRenderbufferParameteriv(gl, GR_GL_RENDERBUFFER, in get_stencil_rb_sizes()
1713 GL_CALL(BindRenderbuffer(GR_GL_RENDERBUFFER, sbRBID)); in getCompatibleStencilIndex()
1717 GL_ALLOC_CALL(this->glInterface(), RenderbufferStorage(GR_GL_RENDERBUFFER, in getCompatibleStencilIndex()
1723 GR_GL_RENDERBUFFER, sbRBID)); in getCompatibleStencilIndex()
1727 GR_GL_RENDERBUFFER, sbRBID)); in getCompatibleStencilIndex()
1731 GR_GL_RENDERBUFFER, 0)); in getCompatibleStencilIndex()
1741 GR_GL_RENDERBUFFER, 0)); in getCompatibleStencilIndex()
1745 GR_GL_RENDERBUFFER, 0)); in getCompatibleStencilIndex()
1823 GL_CALL(BindRenderbuffer(GR_GL_RENDERBUFFER, sbDesc.fRenderbufferID)); in createStencilAttachmentForRenderTarget()
1834 GL_ALLOC_CALL(this->glInterface(), RenderbufferStorage(GR_GL_RENDERBUFFER, in createStencilAttachmentForRenderTarget()
2393 GR_GL_RENDERBUFFER, 0)); in onReadPixels()
2404 GR_GL_RENDERBUFFER, stencilAttachment->renderbufferID())); in onReadPixels()
3261 GR_GL_RENDERBUFFER, 0)); in deleteFramebuffer()
3263 GR_GL_RENDERBUFFER, 0)); in deleteFramebuffer()
3265 GR_GL_RENDERBUFFER, 0)); in deleteFramebuffer()
4134 GL_CALL(BindRenderbuffer(GR_GL_RENDERBUFFER, colorID)); in createTestingOnlyBackendRenderTarget()
4136 RenderbufferStorage(GR_GL_RENDERBUFFER, colorBufferFormat, w, h)); in createTestingOnlyBackendRenderTarget()
4138 GR_GL_RENDERBUFFER, colorID)); in createTestingOnlyBackendRenderTarget()
4140 GL_CALL(BindRenderbuffer(GR_GL_RENDERBUFFER, stencilID)); in createTestingOnlyBackendRenderTarget()
4143 RenderbufferStorage(GR_GL_RENDERBUFFER, stencilBufferFormat, w, h)); in createTestingOnlyBackendRenderTarget()
4144 GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, GR_GL_STENCIL_ATTACHMENT, GR_GL_RENDERBUFFER, in createTestingOnlyBackendRenderTarget()
4148 GR_GL_RENDERBUFFER, stencilID)); in createTestingOnlyBackendRenderTarget()