Lines Matching refs:primProc
77 const GrPrimitiveProcessor& primProc, in updateUniformsAndTextureBindings() argument
80 this->setRenderTargetState(renderTarget, origin, primProc); in updateUniformsAndTextureBindings()
88 fPrimitiveProcessor->setData(fProgramDataManager, primProc, in updateUniformsAndTextureBindings()
91 this->updatePrimitiveProcessorTextureBindings(primProc, primProcTextures); in updateUniformsAndTextureBindings()
93 int nextTexSamplerIdx = primProc.numTextureSamplers(); in updateUniformsAndTextureBindings()
109 void GrGLProgram::updatePrimitiveProcessorTextureBindings(const GrPrimitiveProcessor& primProc, in updatePrimitiveProcessorTextureBindings() argument
111 for (int i = 0; i < primProc.numTextureSamplers(); ++i) { in updatePrimitiveProcessorTextureBindings()
113 fGpu->bindTexture(i, primProc.textureSampler(i).samplerState(), tex); in updatePrimitiveProcessorTextureBindings()
136 const GrPrimitiveProcessor& primProc) { in setRenderTargetState() argument
150 if (!primProc.isPathRendering()) { in setRenderTargetState()
162 const GrPathProcessor& pathProc = primProc.cast<GrPathProcessor>(); in setRenderTargetState()