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Lines Matching refs:GrGLboolean

43 …virtual GrGLvoid colorMask(GrGLboolean red, GrGLboolean green, GrGLboolean blue, GrGLboolean alpha…  in colorMask()
60 virtual GrGLvoid depthMask(GrGLboolean flag) {} in depthMask()
117 virtual GrGLboolean isTexture(GrGLuint texture) { return GR_GL_FALSE; } in isTexture()
129 virtual GrGLvoid rasterSamples(GrGLuint samples, GrGLboolean fixedsamplelocations) {} in rasterSamples()
172 …virtual GrGLvoid uniformMatrix2fv(GrGLint location, GrGLsizei count, GrGLboolean transpose, const … in uniformMatrix2fv()
173 …virtual GrGLvoid uniformMatrix3fv(GrGLint location, GrGLsizei count, GrGLboolean transpose, const … in uniformMatrix3fv()
174 …virtual GrGLvoid uniformMatrix4fv(GrGLint location, GrGLsizei count, GrGLboolean transpose, const … in uniformMatrix4fv()
175 virtual GrGLboolean unmapBuffer(GrGLenum target) { return GR_GL_TRUE; } in unmapBuffer()
185 …virtual GrGLvoid vertexAttribPointer(GrGLuint indx, GrGLint size, GrGLenum type, GrGLboolean norma… in vertexAttribPointer()
194 virtual GrGLboolean isPath(GrGLuint path) { return true; } in isPath()
218 …virtual GrGLuint64 getImageHandle(GrGLuint texture, GrGLint level, GrGLboolean layered, GrGLint la… in getImageHandle()
221 virtual GrGLboolean isTextureHandleResident(GrGLuint64 handle) { return GR_GL_FALSE; } in isTextureHandleResident()
222 virtual GrGLboolean isImageHandleResident(GrGLuint64 handle) { return GR_GL_FALSE; } in isImageHandleResident()
257 virtual GrGLboolean unmapNamedBuffer(GrGLuint buffer) { return GR_GL_FALSE; } in unmapNamedBuffer()
277 …mUniformMatrix2fv(GrGLuint program, GrGLint location, GrGLsizei count, GrGLboolean transpose, cons… in programUniformMatrix2fv()
278 …mUniformMatrix3fv(GrGLuint program, GrGLint location, GrGLsizei count, GrGLboolean transpose, cons… in programUniformMatrix3fv()
279 …mUniformMatrix4fv(GrGLuint program, GrGLint location, GrGLsizei count, GrGLboolean transpose, cons… in programUniformMatrix4fv()
280 …niformMatrix2x3fv(GrGLuint program, GrGLint location, GrGLsizei count, GrGLboolean transpose, cons… in programUniformMatrix2x3fv()
281 …niformMatrix3x2fv(GrGLuint program, GrGLint location, GrGLsizei count, GrGLboolean transpose, cons… in programUniformMatrix3x2fv()
282 …niformMatrix2x4fv(GrGLuint program, GrGLint location, GrGLsizei count, GrGLboolean transpose, cons… in programUniformMatrix2x4fv()
283 …niformMatrix4x2fv(GrGLuint program, GrGLint location, GrGLsizei count, GrGLboolean transpose, cons… in programUniformMatrix4x2fv()
284 …niformMatrix3x4fv(GrGLuint program, GrGLint location, GrGLsizei count, GrGLboolean transpose, cons… in programUniformMatrix3x4fv()
285 …niformMatrix4x3fv(GrGLuint program, GrGLint location, GrGLsizei count, GrGLboolean transpose, cons… in programUniformMatrix4x3fv()
310 …t vaobj, GrGLuint buffer, GrGLuint index, GrGLint size, GrGLenum type, GrGLboolean normalized, GrG… in vertexArrayVertexAttribOffset()
324 virtual GrGLboolean isSync(GrGLsync) { return false; } in isSync()
328 …ce, GrGLenum type, GrGLenum severity, GrGLsizei count, const GrGLuint* ids, GrGLboolean enabled) {} in debugMessageControl()