Lines Matching refs:GrGLenum
20 virtual GrGLvoid activeTexture(GrGLenum texture) {} in activeTexture()
22 virtual GrGLvoid beginQuery(GrGLenum target, GrGLuint id) {} in beginQuery()
24 virtual GrGLvoid bindBuffer(GrGLenum target, GrGLuint buffer) {} in bindBuffer()
25 virtual GrGLvoid bindFramebuffer(GrGLenum target, GrGLuint framebuffer) {} in bindFramebuffer()
26 virtual GrGLvoid bindRenderbuffer(GrGLenum target, GrGLuint renderbuffer) {} in bindRenderbuffer()
28 virtual GrGLvoid bindTexture(GrGLenum target, GrGLuint texture) {} in bindTexture()
34 virtual GrGLvoid blendEquation(GrGLenum mode) {} in blendEquation()
35 virtual GrGLvoid blendFunc(GrGLenum sfactor, GrGLenum dfactor) {} in blendFunc()
36 … GrGLint dstX0, GrGLint dstY0, GrGLint dstX1, GrGLint dstY1, GrGLbitfield mask, GrGLenum filter) {} in blitFramebuffer()
37 …virtual GrGLvoid bufferData(GrGLenum target, GrGLsizeiptr size, const GrGLvoid* data, GrGLenum usa… in bufferData()
38 …virtual GrGLvoid bufferSubData(GrGLenum target, GrGLintptr offset, GrGLsizeiptr size, const GrGLvo… in bufferSubData()
39 virtual GrGLenum checkFramebufferStatus(GrGLenum target) { return GR_GL_FRAMEBUFFER_COMPLETE; } in checkFramebufferStatus()
45 …virtual GrGLvoid compressedTexImage2D(GrGLenum target, GrGLint level, GrGLenum internalformat, GrG… in compressedTexImage2D()
46 …mpressedTexSubImage2D(GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLsizei … in compressedTexSubImage2D()
47 …virtual GrGLvoid copyTexSubImage2D(GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffse… in copyTexSubImage2D()
49 virtual GrGLuint createShader(GrGLenum type) { return 0; } in createShader()
50 virtual GrGLvoid cullFace(GrGLenum mode) {} in cullFace()
61 virtual GrGLvoid disable(GrGLenum cap) {} in disable()
63 virtual GrGLvoid drawArrays(GrGLenum mode, GrGLint first, GrGLsizei count) {} in drawArrays()
64 …virtual GrGLvoid drawArraysInstanced(GrGLenum mode, GrGLint first, GrGLsizei count, GrGLsizei prim… in drawArraysInstanced()
65 virtual GrGLvoid drawArraysIndirect(GrGLenum mode, const GrGLvoid* indirect) {} in drawArraysIndirect()
66 virtual GrGLvoid drawBuffer(GrGLenum mode) {} in drawBuffer()
67 virtual GrGLvoid drawBuffers(GrGLsizei n, const GrGLenum* bufs) {} in drawBuffers()
68 …virtual GrGLvoid drawElements(GrGLenum mode, GrGLsizei count, GrGLenum type, const GrGLvoid* indic… in drawElements()
69 …virtual GrGLvoid drawElementsInstanced(GrGLenum mode, GrGLsizei count, GrGLenum type, const GrGLvo… in drawElementsInstanced()
70 virtual GrGLvoid drawElementsIndirect(GrGLenum mode, GrGLenum type, const GrGLvoid* indirect) {} in drawElementsIndirect()
71 …virtual GrGLvoid drawRangeElements(GrGLenum mode, GrGLuint start, GrGLuint end, GrGLsizei count, G… in drawRangeElements()
72 virtual GrGLvoid enable(GrGLenum cap) {} in enable()
74 virtual GrGLvoid endQuery(GrGLenum target) {} in endQuery()
77 …virtual GrGLvoid flushMappedBufferRange(GrGLenum target, GrGLintptr offset, GrGLsizeiptr length) {} in flushMappedBufferRange()
78 …virtual GrGLvoid framebufferRenderbuffer(GrGLenum target, GrGLenum attachment, GrGLenum renderbuff… in framebufferRenderbuffer()
79 …virtual GrGLvoid framebufferTexture2D(GrGLenum target, GrGLenum attachment, GrGLenum textarget, Gr… in framebufferTexture2D()
80 …virtual GrGLvoid framebufferTexture2DMultisample(GrGLenum target, GrGLenum attachment, GrGLenum te… in framebufferTexture2DMultisample()
81 virtual GrGLvoid frontFace(GrGLenum mode) {} in frontFace()
84 virtual GrGLvoid generateMipmap(GrGLenum target) {} in generateMipmap()
90 virtual GrGLvoid getBufferParameteriv(GrGLenum target, GrGLenum pname, GrGLint* params) {} in getBufferParameteriv()
91 virtual GrGLenum getError() { return GR_GL_NO_ERROR; } in getError()
92 …virtual GrGLvoid getFramebufferAttachmentParameteriv(GrGLenum target, GrGLenum attachment, GrGLenu… in getFramebufferAttachmentParameteriv()
93 virtual GrGLvoid getIntegerv(GrGLenum pname, GrGLint* params) {} in getIntegerv()
94 virtual GrGLvoid getMultisamplefv(GrGLenum pname, GrGLuint index, GrGLfloat* val) {} in getMultisamplefv()
96 virtual GrGLvoid getProgramiv(GrGLuint program, GrGLenum pname, GrGLint* params) {} in getProgramiv()
97 virtual GrGLvoid getQueryiv(GrGLenum GLtarget, GrGLenum pname, GrGLint *params) {} in getQueryiv()
98 virtual GrGLvoid getQueryObjecti64v(GrGLuint id, GrGLenum pname, GrGLint64 *params) {} in getQueryObjecti64v()
99 virtual GrGLvoid getQueryObjectiv(GrGLuint id, GrGLenum pname, GrGLint *params) {} in getQueryObjectiv()
100 virtual GrGLvoid getQueryObjectui64v(GrGLuint id, GrGLenum pname, GrGLuint64 *params) {} in getQueryObjectui64v()
101 virtual GrGLvoid getQueryObjectuiv(GrGLuint id, GrGLenum pname, GrGLuint *params) {} in getQueryObjectuiv()
102 virtual GrGLvoid getRenderbufferParameteriv(GrGLenum target, GrGLenum pname, GrGLint* params) {} in getRenderbufferParameteriv()
104 virtual GrGLvoid getShaderiv(GrGLuint shader, GrGLenum pname, GrGLint* params) {} in getShaderiv()
105 …virtual GrGLvoid getShaderPrecisionFormat(GrGLenum shadertype, GrGLenum precisiontype, GrGLint *ra… in getShaderPrecisionFormat()
106 virtual const GrGLubyte* getString(GrGLenum name) { return nullptr; } in getString()
107 virtual const GrGLubyte* getStringi(GrGLenum name, GrGLuint index) { return nullptr; } in getStringi()
108 …virtual GrGLvoid getTexLevelParameteriv(GrGLenum target, GrGLint level, GrGLenum pname, GrGLint* p… in getTexLevelParameteriv()
113 …virtual GrGLvoid invalidateFramebuffer(GrGLenum target, GrGLsizei numAttachments, const GrGLenum … in invalidateFramebuffer()
114 …virtual GrGLvoid invalidateSubFramebuffer(GrGLenum target, GrGLsizei numAttachments, const GrGLenu… in invalidateSubFramebuffer()
120 virtual GrGLvoid* mapBuffer(GrGLenum target, GrGLenum access) { return nullptr; } in mapBuffer()
121 …virtual GrGLvoid* mapBufferRange(GrGLenum target, GrGLintptr offset, GrGLsizeiptr length, GrGLbitf… in mapBufferRange()
122 …mapBufferSubData(GrGLuint target, GrGLintptr offset, GrGLsizeiptr size, GrGLenum access) { return … in mapBufferSubData()
123 …age2D(GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLsizei width, GrGLsizei… in mapTexSubImage2D()
124 virtual GrGLvoid pixelStorei(GrGLenum pname, GrGLint param) {} in pixelStorei()
125 virtual GrGLvoid polygonMode(GrGLenum face, GrGLenum mode) {} in polygonMode()
128 virtual GrGLvoid queryCounter(GrGLuint id, GrGLenum target) {} in queryCounter()
130 virtual GrGLvoid readBuffer(GrGLenum src) {} in readBuffer()
131 …Pixels(GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height, GrGLenum format, GrGLenum type, Gr… in readPixels()
132 …virtual GrGLvoid renderbufferStorage(GrGLenum target, GrGLenum internalformat, GrGLsizei width, Gr… in renderbufferStorage()
133 …virtual GrGLvoid renderbufferStorageMultisample(GrGLenum target, GrGLsizei samples, GrGLenum inter… in renderbufferStorageMultisample()
135 virtual GrGLvoid samplerParameteri(GrGLuint sampler, GrGLenum pname, GrGLint param) {} in samplerParameteri()
136 virtual GrGLvoid samplerParameteriv(GrGLuint sampler, GrGLenum pname, const GrGLint* param) {} in samplerParameteriv()
140 virtual GrGLvoid stencilFunc(GrGLenum func, GrGLint ref, GrGLuint mask) {} in stencilFunc()
141 … virtual GrGLvoid stencilFuncSeparate(GrGLenum face, GrGLenum func, GrGLint ref, GrGLuint mask) {} in stencilFuncSeparate()
143 virtual GrGLvoid stencilMaskSeparate(GrGLenum face, GrGLuint mask) {} in stencilMaskSeparate()
144 virtual GrGLvoid stencilOp(GrGLenum fail, GrGLenum zfail, GrGLenum zpass) {} in stencilOp()
145 …virtual GrGLvoid stencilOpSeparate(GrGLenum face, GrGLenum fail, GrGLenum zfail, GrGLenum zpass) {} in stencilOpSeparate()
146 virtual GrGLvoid texBuffer(GrGLenum target, GrGLenum internalformat, GrGLuint buffer) {} in texBuffer()
147 …exImage2D(GrGLenum target, GrGLint level, GrGLint internalformat, GrGLsizei width, GrGLsizei heigh… in texImage2D()
148 virtual GrGLvoid texParameterf(GrGLenum target, GrGLenum pname, GrGLfloat param) {} in texParameterf()
149 virtual GrGLvoid texParameterfv(GrGLenum target, GrGLenum pname, const GrGLfloat* params) {} in texParameterfv()
150 virtual GrGLvoid texParameteri(GrGLenum target, GrGLenum pname, GrGLint param) {} in texParameteri()
151 virtual GrGLvoid texParameteriv(GrGLenum target, GrGLenum pname, const GrGLint* params) {} in texParameteriv()
152 …virtual GrGLvoid texStorage2D(GrGLenum target, GrGLsizei levels, GrGLenum internalformat, GrGLsize… in texStorage2D()
153 …virtual GrGLvoid discardFramebuffer(GrGLenum target, GrGLsizei numAttachments, const GrGLenum* att… in discardFramebuffer()
154 …exSubImage2D(GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLsizei width, Gr… in texSubImage2D()
175 virtual GrGLboolean unmapBuffer(GrGLenum target) { return GR_GL_TRUE; } in unmapBuffer()
184 …virtual GrGLvoid vertexAttribIPointer(GrGLuint indx, GrGLint size, GrGLenum type, GrGLsizei stride… in vertexAttribIPointer()
185 …virtual GrGLvoid vertexAttribPointer(GrGLuint indx, GrGLint size, GrGLenum type, GrGLboolean norma… in vertexAttribPointer()
187 virtual GrGLvoid matrixLoadf(GrGLenum matrixMode, const GrGLfloat* m) {} in matrixLoadf()
188 virtual GrGLvoid matrixLoadIdentity(GrGLenum) {} in matrixLoadIdentity() argument
189 … GrGLsizei numCommands, const GrGLubyte *commands, GrGLsizei numCoords, GrGLenum coordType, const … in pathCommands()
190 virtual GrGLvoid pathParameteri(GrGLuint path, GrGLenum pname, GrGLint value) {} in pathParameteri()
191 virtual GrGLvoid pathParameterf(GrGLuint path, GrGLenum pname, GrGLfloat value) {} in pathParameterf()
195 virtual GrGLvoid pathStencilFunc(GrGLenum func, GrGLint ref, GrGLuint mask) {} in pathStencilFunc()
196 virtual GrGLvoid stencilFillPath(GrGLuint path, GrGLenum fillMode, GrGLuint mask) {} in stencilFillPath()
198 …ed(GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvoid *paths, GrGLuint pathBase, GrGLenum f… in stencilFillPathInstanced()
199 …ed(GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvoid *paths, GrGLuint pathBase, GrGLint re… in stencilStrokePathInstanced()
200 virtual GrGLvoid coverFillPath(GrGLuint path, GrGLenum coverMode) {} in coverFillPath()
201 virtual GrGLvoid coverStrokePath(GrGLuint name, GrGLenum coverMode) {} in coverStrokePath()
202 …Instanced(GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvoid *paths, GrGLuint pathBase, GrG… in coverFillPathInstanced()
203 …Instanced(GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvoid *paths, GrGLuint pathBase, GrG… in coverStrokePathInstanced()
204 …rtual GrGLvoid stencilThenCoverFillPath(GrGLuint path, GrGLenum fillMode, GrGLuint mask, GrGLenum … in stencilThenCoverFillPath()
205 … stencilThenCoverStrokePath(GrGLuint path, GrGLint reference, GrGLuint mask, GrGLenum coverMode) {} in stencilThenCoverStrokePath()
206 …ei numPaths, GrGLenum pathNameType, const GrGLvoid *paths, GrGLuint pathBase, GrGLenum fillMode, G… in stencilThenCoverFillPathInstanced()
207 …ei numPaths, GrGLenum pathNameType, const GrGLvoid *paths, GrGLuint pathBase, GrGLint reference, G… in stencilThenCoverStrokePathInstanced()
208 …virtual GrGLvoid programPathFragmentInputGen(GrGLuint program, GrGLint location, GrGLenum genMode,… in programPathFragmentInputGen()
210 …virtual GrGLint getProgramResourceLocation(GrGLuint program, GrGLenum programInterface, const GrGL… in getProgramResourceLocation()
211 virtual GrGLvoid coverageModulation(GrGLenum components) {} in coverageModulation()
212 …virtual GrGLvoid multiDrawArraysIndirect(GrGLenum mode, const GrGLvoid *indirect, GrGLsizei drawco… in multiDrawArraysIndirect()
213 …virtual GrGLvoid multiDrawElementsIndirect(GrGLenum mode, GrGLenum type, const GrGLvoid *indirect,… in multiDrawElementsIndirect()
219 virtual GrGLvoid makeImageHandleResident(GrGLuint64 handle, GrGLenum access) {} in makeImageHandleResident()
227 …virtual GrGLvoid textureParameteri(GrGLuint texture, GrGLenum target, GrGLenum pname, GrGLint para… in textureParameteri()
228 …virtual GrGLvoid textureParameteriv(GrGLuint texture, GrGLenum target, GrGLenum pname, const GrGLi… in textureParameteriv()
229 …virtual GrGLvoid textureParameterf(GrGLuint texture, GrGLenum target, GrGLenum pname, float param)… in textureParameterf()
230 …virtual GrGLvoid textureParameterfv(GrGLuint texture, GrGLenum target, GrGLenum pname, const float… in textureParameterfv()
231 …rGLuint texture, GrGLenum target, GrGLint level, GrGLint GrGLinternalformat, GrGLsizei width, GrGL… in textureImage1D()
232 …exture, GrGLenum target, GrGLint level, GrGLint GrGLinternalformat, GrGLsizei width, GrGLsizei hei… in textureImage2D()
233 …reSubImage1D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint xoffset, GrGLsizei width, G… in textureSubImage1D()
234 …int texture, GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLsizei width, Gr… in textureSubImage2D()
235 …virtual GrGLvoid copyTextureImage1D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLenum GrG… in copyTextureImage1D()
236 …virtual GrGLvoid copyTextureImage2D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLenum GrG… in copyTextureImage2D()
237 …virtual GrGLvoid copyTextureSubImage1D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint x… in copyTextureSubImage1D()
238 …virtual GrGLvoid copyTextureSubImage2D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint x… in copyTextureSubImage2D()
239 …tual GrGLvoid getTextureImage(GrGLuint texture, GrGLenum target, GrGLint level, GrGLenum format, G… in getTextureImage()
240 …virtual GrGLvoid getTextureParameterfv(GrGLuint texture, GrGLenum target, GrGLenum pname, float *p… in getTextureParameterfv()
241 …virtual GrGLvoid getTextureParameteriv(GrGLuint texture, GrGLenum target, GrGLenum pname, GrGLint … in getTextureParameteriv()
242 …l GrGLvoid getTextureLevelParameterfv(GrGLuint texture, GrGLenum target, GrGLint level, GrGLenum p… in getTextureLevelParameterfv()
243 …l GrGLvoid getTextureLevelParameteriv(GrGLuint texture, GrGLenum target, GrGLint level, GrGLenum p… in getTextureLevelParameteriv()
244 …GrGLenum target, GrGLint level, GrGLint GrGLinternalformat, GrGLsizei width, GrGLsizei height, GrG… in textureImage3D()
245 …GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLint zoffset, GrGLsizei width… in textureSubImage3D()
246 …virtual GrGLvoid copyTextureSubImage3D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint x… in copyTextureSubImage3D()
247 …ual GrGLvoid compressedTextureImage3D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLenum G… in compressedTextureImage3D()
248 …ual GrGLvoid compressedTextureImage2D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLenum G… in compressedTextureImage2D()
249 …ual GrGLvoid compressedTextureImage1D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLenum G… in compressedTextureImage1D()
250 …ure, GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLint zoffset, GrGLsizei … in compressedTextureSubImage3D()
251 …e2D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLsizei … in compressedTextureSubImage2D()
252 …sedTextureSubImage1D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint xoffset, GrGLsizei … in compressedTextureSubImage1D()
253 …virtual GrGLvoid getCompressedTextureImage(GrGLuint texture, GrGLenum target, GrGLint level, GrGLv… in getCompressedTextureImage()
254 …GLvoid namedBufferData(GrGLuint buffer, GrGLsizeiptr size, const GrGLvoid *data, GrGLenum usage) {} in namedBufferData()
256 virtual GrGLvoid* mapNamedBuffer(GrGLuint buffer, GrGLenum access) { return nullptr; } in mapNamedBuffer()
258 virtual GrGLvoid getNamedBufferParameteriv(GrGLuint buffer, GrGLenum pname, GrGLint *params) {} in getNamedBufferParameteriv()
259 virtual GrGLvoid getNamedBufferPointerv(GrGLuint buffer, GrGLenum pname, GrGLvoid* *params) {} in getNamedBufferPointerv()
286 …virtual GrGLvoid namedRenderbufferStorage(GrGLuint renderbuffer, GrGLenum GrGLinternalformat, GrGL… in namedRenderbufferStorage()
287 …virtual GrGLvoid getNamedRenderbufferParameteriv(GrGLuint renderbuffer, GrGLenum pname, GrGLint *p… in getNamedRenderbufferParameteriv()
288 …enderbufferStorageMultisample(GrGLuint renderbuffer, GrGLsizei samples, GrGLenum GrGLinternalforma… in namedRenderbufferStorageMultisample()
289 …virtual GrGLenum checkNamedFramebufferStatus(GrGLuint framebuffer, GrGLenum target) { return GR_GL… in checkNamedFramebufferStatus()
290 …virtual GrGLvoid namedFramebufferTexture1D(GrGLuint framebuffer, GrGLenum attachment, GrGLenum tex… in namedFramebufferTexture1D()
291 …virtual GrGLvoid namedFramebufferTexture2D(GrGLuint framebuffer, GrGLenum attachment, GrGLenum tex… in namedFramebufferTexture2D()
292 …virtual GrGLvoid namedFramebufferTexture3D(GrGLuint framebuffer, GrGLenum attachment, GrGLenum tex… in namedFramebufferTexture3D()
293 …l GrGLvoid namedFramebufferRenderbuffer(GrGLuint framebuffer, GrGLenum attachment, GrGLenum render… in namedFramebufferRenderbuffer()
294 …etNamedFramebufferAttachmentParameteriv(GrGLuint framebuffer, GrGLenum attachment, GrGLenum pname,… in getNamedFramebufferAttachmentParameteriv()
295 virtual GrGLvoid generateTextureMipmap(GrGLuint texture, GrGLenum target) {} in generateTextureMipmap()
296 virtual GrGLvoid framebufferDrawBuffer(GrGLuint framebuffer, GrGLenum mode) {} in framebufferDrawBuffer()
297 …virtual GrGLvoid framebufferDrawBuffers(GrGLuint framebuffer, GrGLsizei n, const GrGLenum *bufs) {} in framebufferDrawBuffers()
298 virtual GrGLvoid framebufferReadBuffer(GrGLuint framebuffer, GrGLenum mode) {} in framebufferReadBuffer()
299 …virtual GrGLvoid getFramebufferParameteriv(GrGLuint framebuffer, GrGLenum pname, GrGLint *param) {} in getFramebufferParameteriv()
301 … vertexArrayVertexOffset(GrGLuint vaobj, GrGLuint buffer, GrGLint size, GrGLenum type, GrGLsizei s… in vertexArrayVertexOffset()
302 …virtual GrGLvoid vertexArrayColorOffset(GrGLuint vaobj, GrGLuint buffer, GrGLint size, GrGLenum ty… in vertexArrayColorOffset()
304 …virtual GrGLvoid vertexArrayIndexOffset(GrGLuint vaobj, GrGLuint buffer, GrGLenum type, GrGLsizei … in vertexArrayIndexOffset()
305 …virtual GrGLvoid vertexArrayNormalOffset(GrGLuint vaobj, GrGLuint buffer, GrGLenum type, GrGLsizei… in vertexArrayNormalOffset()
306 …ertexArrayTexCoordOffset(GrGLuint vaobj, GrGLuint buffer, GrGLint size, GrGLenum type, GrGLsizei s… in vertexArrayTexCoordOffset()
307 …rayMultiTexCoordOffset(GrGLuint vaobj, GrGLuint buffer, GrGLenum texunit, GrGLint size, GrGLenum t… in vertexArrayMultiTexCoordOffset()
308 …virtual GrGLvoid vertexArrayFogCoordOffset(GrGLuint vaobj, GrGLuint buffer, GrGLenum type, GrGLsiz… in vertexArrayFogCoordOffset()
309 …rraySecondaryColorOffset(GrGLuint vaobj, GrGLuint buffer, GrGLint size, GrGLenum type, GrGLsizei s… in vertexArraySecondaryColorOffset()
310 …ibOffset(GrGLuint vaobj, GrGLuint buffer, GrGLuint index, GrGLint size, GrGLenum type, GrGLboolean… in vertexArrayVertexAttribOffset()
311 …bIOffset(GrGLuint vaobj, GrGLuint buffer, GrGLuint index, GrGLint size, GrGLenum type, GrGLsizei s… in vertexArrayVertexAttribIOffset()
312 virtual GrGLvoid enableVertexArray(GrGLuint vaobj, GrGLenum array) {} in enableVertexArray()
313 virtual GrGLvoid disableVertexArray(GrGLuint vaobj, GrGLenum array) {} in disableVertexArray()
316 virtual GrGLvoid getVertexArrayIntegerv(GrGLuint vaobj, GrGLenum pname, GrGLint *param) {} in getVertexArrayIntegerv()
317 virtual GrGLvoid getVertexArrayPointerv(GrGLuint vaobj, GrGLenum pname, GrGLvoid **param) {} in getVertexArrayPointerv()
318 …virtual GrGLvoid getVertexArrayIntegeri_v(GrGLuint vaobj, GrGLuint index, GrGLenum pname, GrGLint … in getVertexArrayIntegeri_v()
319 …virtual GrGLvoid getVertexArrayPointeri_v(GrGLuint vaobj, GrGLuint index, GrGLenum pname, GrGLvoid… in getVertexArrayPointeri_v()
322 …virtual GrGLvoid textureBuffer(GrGLuint texture, GrGLenum target, GrGLenum internalformat, GrGLuin… in textureBuffer()
323 virtual GrGLsync fenceSync(GrGLenum condition, GrGLbitfield flags) { return nullptr; } in fenceSync()
325 …virtual GrGLenum clientWaitSync(GrGLsync sync, GrGLbitfield flags, GrGLuint64 timeout) { return GR… in clientWaitSync()
328 …virtual GrGLvoid debugMessageControl(GrGLenum source, GrGLenum type, GrGLenum severity, GrGLsizei … in debugMessageControl()
329 …virtual GrGLvoid debugMessageInsert(GrGLenum source, GrGLenum type, GrGLuint id, GrGLenum severity… in debugMessageInsert()
331 …gMessageLog(GrGLuint count, GrGLsizei bufSize, GrGLenum* sources, GrGLenum* types, GrGLuint* ids, … in getDebugMessageLog()
332 …virtual GrGLvoid pushDebugGroup(GrGLenum source, GrGLuint id, GrGLsizei length, const GrGLchar * … in pushDebugGroup()
334 …virtual GrGLvoid objectLabel(GrGLenum identifier, GrGLuint name, GrGLsizei length, const GrGLchar … in objectLabel()
335 …virtual GrGLvoid getInternalformativ(GrGLenum target, GrGLenum internalformat, GrGLenum pname, GrG… in getInternalformativ()
336 …virtual GrGLvoid programBinary(GrGLuint program, GrGLenum binaryFormat, void *binary, GrGLsizei le… in programBinary()
337 …etProgramBinary(GrGLuint program, GrGLsizei bufsize, GrGLsizei* length, GrGLenum *binaryFormat, vo… in getProgramBinary()
338 virtual GrGLvoid programParameteri(GrGLuint program, GrGLenum pname, GrGLint value) {} in programParameteri()