Lines Matching refs:primProc
33 const GrPrimitiveProcessor& primProc, in CreateProgram() argument
46 pipeline, primProc, primProcProxies, desc); in CreateProgram()
68 const GrPrimitiveProcessor& primProc, in GrGLProgramBuilder() argument
71 : INHERITED(renderTarget, origin, primProc, primProcProxies, pipeline, desc) in GrGLProgramBuilder()
136 const GrPrimitiveProcessor& primProc, in computeCountsAndStrides() argument
138 fVertexAttributeCnt = primProc.numVertexAttributes(); in computeCountsAndStrides()
139 fInstanceAttributeCnt = primProc.numInstanceAttributes(); in computeCountsAndStrides()
154 for (const auto& attr : primProc.vertexAttributes()) { in computeCountsAndStrides()
157 SkASSERT(fVertexStride == primProc.vertexStride()); in computeCountsAndStrides()
159 for (const auto& attr : primProc.instanceAttributes()) { in computeCountsAndStrides()
162 SkASSERT(fInstanceStride == primProc.instanceStride()); in computeCountsAndStrides()
230 const GrPrimitiveProcessor& primProc = this->primitiveProcessor(); in finalize() local
266 this->computeCountsAndStrides(programID, primProc, false); in finalize()
298 this->computeCountsAndStrides(programID, primProc, false); in finalize()
323 bool useNvpr = primProc.isPathRendering(); in finalize()
325 this->computeCountsAndStrides(programID, primProc, true); in finalize()
328 if (primProc.willUseGeoShader()) { in finalize()
357 if (primProc.willUseGeoShader()) { in finalize()