Lines Matching refs:uniformHandler
88 fUniformHandles.fRTAdjustmentUni = this->uniformHandler()->addUniform( in emitAndInstallPrimProc()
93 this->uniformHandler()->getUniformCStr(fUniformHandles.fRTAdjustmentUni); in emitAndInstallPrimProc()
123 this->uniformHandler(), in emitAndInstallPrimProc()
204 this->uniformHandler(), in emitAndInstallFragProc()
258 this->uniformHandler(), in emitAndInstallXferProc()
279 return this->uniformHandler()->addSampler(texture, state, name, this->shaderCaps()); in emitSampler()
349 this->uniformHandler()->appendUniformDecls(visibility, out); in appendUniformDecls()
354 GrGLSLUniformHandler* uniformHandler = this->uniformHandler(); in addRTWidthUniform() local
356 uniformHandler->internalAddUniformArray(kFragment_GrShaderFlag, in addRTWidthUniform()
363 GrGLSLUniformHandler* uniformHandler = this->uniformHandler(); in addRTHeightUniform() local
365 uniformHandler->internalAddUniformArray(kFragment_GrShaderFlag, in addRTHeightUniform()