Lines Matching refs:fVariable
222 uni.fVariable.setType(type); in internalAddUniformArray()
233 fProgramBuilder->nameVariable(uni.fVariable.accessName(), prefix, name, mangleName); in internalAddUniformArray()
234 uni.fVariable.setArrayCount(arrayCount); in internalAddUniformArray()
236 uni.fVariable.setPrecision(precision); in internalAddUniformArray()
239 uni.fVariable.setTypeModifier(GrShaderVar::kNone_TypeModifier); in internalAddUniformArray()
253 uni.fVariable.addLayoutQualifier(layoutQualifier.c_str()); in internalAddUniformArray()
256 *outName = uni.fVariable.c_str(); in internalAddUniformArray()
276 info.fVariable.setType(GrSLCombinedSamplerTypeForTextureType(type)); in addSampler()
277 info.fVariable.setTypeModifier(GrShaderVar::kUniform_TypeModifier); in addSampler()
278 info.fVariable.setPrecision(precision); in addSampler()
279 info.fVariable.setName(mangleName); in addSampler()
282 info.fVariable.addLayoutQualifier(layoutQualifier.c_str()); in addSampler()
308 SkASSERT(sampler.fVariable.getType() == kTexture2DSampler_GrSLType); in appendUniformDecls()
310 sampler.fVariable.appendDecl(fProgramBuilder->shaderCaps(), out); in appendUniformDecls()
345 if (GrSLTypeIsFloatType(localUniform.fVariable.getType())) { in appendUniformDecls()
346 localUniform.fVariable.appendDecl(fProgramBuilder->shaderCaps(), &uniformsString); in appendUniformDecls()