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Lines Matching refs:float2

110 uint packUnorm2x16(float2 v);
111 uint packSnorm2x16(float2 v);
114 float2 unpackUnorm2x16(uint p);
115 float2 unpackSnorm2x16(uint p);
120 uint packHalf2x16(float2 v);
121 float2 unpackHalf2x16(uint v);
148 float2x2 outerProduct(float2 c, float2 r);
151 float2x3 outerProduct(float3 c, float2 r);
152 float3x2 outerProduct(float2 c, float3 r);
153 float2x4 outerProduct(float4 c, float2 r);
154 float4x2 outerProduct(float2 c, float4 r);
258 float2 textureQueryLod($gsampler1D sampler, float P);
259 float2 textureQueryLod($gsampler2D sampler, float2 P);
260 float2 textureQueryLod($gsampler3D sampler, float3 P);
261 float2 textureQueryLod($gsamplerCube sampler, float3 P);
262 float2 textureQueryLod($gsampler1DArray sampler, float P);
263 float2 textureQueryLod($gsampler2DArray sampler, float2 P);
264 float2 textureQueryLod($gsamplerCubeArray sampler, float3 P);
265 float2 textureQueryLod(sampler1DShadow sampler, float P);
266 float2 textureQueryLod(sampler2DShadow sampler, float2 P);
267 float2 textureQueryLod(samplerCubeShadow sampler, float3 P);
268 float2 textureQueryLod(sampler1DArrayShadow sampler, float P);
269 float2 textureQueryLod(sampler2DArrayShadow sampler, float2 P);
270 float2 textureQueryLod(samplerCubeArrayShadow sampler, float3 P);
288 half4 texture($gsampler2D sampler, float2 P);
291 int4 texture(isampler2D sampler, float2 P);
292 half4 texture(samplerExternalOES sampler, float2 P, float bias);
293 half4 texture(samplerExternalOES sampler, float2 P);
296 $gfloat4 texture($gsampler2D sampler, float2 P, float bias);
307 $gfloat4 texture($gsampler1DArray sampler, float2 P);
308 $gfloat4 texture($gsampler1DArray sampler, float2 P, float bias);
318 half4 texture($gsampler2DRect sampler, float2 P);
340 half4 texture($gsampler1D sampler, float2 P);
341 half4 texture($gsampler1D sampler, float2 P, float bias);
354 $gfloat4 textureLod($gsampler2D sampler, float2 P, float lod);
359 $gfloat4 textureLod($gsampler1DArray sampler, float2 P, float lod);
365 $gfloat4 textureOffset($gsampler2D sampler, float2 P, int2 offset);
366 $gfloat4 textureOffset($gsampler2D sampler, float2 P, int2 offset, float bias);
369 $gfloat4 textureOffset($gsampler2DRect sampler, float2 P, int2 offset);
375 $gfloat4 textureOffset($gsampler1DArray sampler, float2 P, int offset);
376 $gfloat4 textureOffset($gsampler1DArray sampler, float2 P, int offset, float bias);
397 $gfloat4 textureProjOffset($gsampler1D sampler, float2 P, int offset);
398 $gfloat4 textureProjOffset($gsampler1D sampler, float2 P, int offset, float bias);
415 $gfloat4 textureLodOffset($gsampler2D sampler, float2 P, float lod, int2 offset);
419 $gfloat4 textureLodOffset($gsampler1DArray sampler, float2 P, float lod, int offset);
422 $gfloat4 textureProjLod($gsampler1D sampler, float2 P, float lod);
429 $gfloat4 textureProjLodOffset($gsampler1D sampler, float2 P, float lod, int offset);
437 $gfloat4 textureGrad($gsampler2D sampler, float2 P, float2 dPdx, float2 dPdy);
440 $gfloat4 textureGrad($gsampler2DRect sampler, float2 P, float2 dPdx, float2 dPdy);
441 float textureGrad(sampler2DRectShadow sampler, float3 P, float2 dPdx, float2 dPdy);
443 float textureGrad(sampler2DShadow sampler, float3 P, float2 dPdx, float2 dPdy);
445 $gfloat4 textureGrad($gsampler1DArray sampler, float2 P, float dPdx, float dPdy);
446 $gfloat4 textureGrad($gsampler2DArray sampler, float3 P, float2 dPdx, float2 dPdy);
448 float textureGrad(sampler2DArrayShadow sampler, float4 P, float2 dPdx, float2 dPdy);
451 $gfloat4 textureGradOffset($gsampler2D sampler, float2 P, float2 dPdx, float2 dPdy, int2 offset);
453 $gfloat4 textureGradOffset($gsampler2DRect sampler, float2 P, float2 dPdx, float2 dPdy, int2 offset…
454 float textureGradOffset(sampler2DRectShadow sampler, float3 P, float2 dPdx, float2 dPdy, int2 offse…
456 float textureGradOffset(sampler2DShadow sampler, float3 P, float2 dPdx, float2 dPdy, int2 offset);
457 $gfloat4 textureGradOffset($gsampler1DArray sampler, float2 P, float dPdx, float dPdy, int offset);
458 $gfloat4 textureGradOffset($gsampler2DArray sampler, float3 P, float2 dPdx, float2 dPdy, int2 offse…
460 float textureGradOffset(sampler2DArrayShadow sampler, float4 P, float2 dPdx, float2 dPdy, int2 offs…
461 $gfloat4 textureProjGrad($gsampler1D sampler, float2 P, float dPdx, float dPdy);
463 $gfloat4 textureProjGrad($gsampler2D sampler, float3 P, float2 dPdx, float2 dPdy);
464 $gfloat4 textureProjGrad($gsampler2D sampler, float4 P, float2 dPdx, float2 dPdy);
466 $gfloat4 textureProjGrad($gsampler2DRect sampler, float3 P, float2 dPdx, float2 dPdy);
467 $gfloat4 textureProjGrad($gsampler2DRect sampler, float4 P, float2 dPdx, float2 dPdy);
468 float textureProjGrad(sampler2DRectShadow sampler, float4 P, float2 dPdx, float2 dPdy);
470 float textureProjGrad(sampler2DShadow sampler, float4 P, float2 dPdx, float2 dPdy);
471 $gfloat4 textureProjGradOffset($gsampler1D sampler, float2 P, float dPdx, float dPdy, int offset);
473 $gfloat4 textureProjGradOffset($gsampler2D sampler, float3 P, float2 dPdx, float2 dPdy, int2 offset…
474 $gfloat4 textureProjGradOffset($gsampler2D sampler, float4 P, float2 dPdx, float2 dPdy, int2 offset…
475 $gfloat4 textureProjGradOffset($gsampler2DRect sampler, float3 P, float2 dPdx, float2 dPdy, int2 of…
476 $gfloat4 textureProjGradOffset($gsampler2DRect sampler, float4 P, float2 dPdx, float2 dPdy, int2 of…
477 float textureProjGradOffset(sampler2DRectShadow sampler, float4 P, float2 dPdx, float2 dPdy, int2 o…
480 float textureProjGradOffset(sampler2DShadow sampler, float4 P, float2 dPdx, float2 dPdy, int2 offse…
481 $gfloat4 textureGather($gsampler2D sampler, float2 P);
482 $gfloat4 textureGather($gsampler2D sampler, float2 P, int comp);
489 $gfloat4 textureGather($gsampler2DRect sampler, float2 P);
490 $gfloat4 textureGather($gsampler2DRect sampler, float2 P, int comp);
491 float4 textureGather(sampler2DShadow sampler, float2 P, float refZ);
495 float4 textureGather(sampler2DRectShadow sampler, float2 P, float refZ);
496 $gfloat4 textureGatherOffset($gsampler2D sampler, float2 P, int2 offset);
497 $gfloat4 textureGatherOffset($gsampler2D sampler, float2 P, int2 offset, int comp);
500 $gfloat4 textureGatherOffset($gsampler2DRect sampler, float2 P, int2 offset);
501 $gfloat4 textureGatherOffset($gsampler2DRect sampler, float2 P, int2 offset, int comp);
502 float4 textureGatherOffset(sampler2DShadow sampler, float2 P, float refZ, int2 offset);
504 float4 textureGatherOffset(sampler2DRectShadow sampler, float2 P, float refZ, int2 offset);
505 $gfloat4 textureGatherOffsets($gsampler2D sampler, float2 P, int2 offsets[4]);
506 $gfloat4 textureGatherOffsets($gsampler2D sampler, float2 P, int2 offsets[4], int comp);
509 $gfloat4 textureGatherOffsets($gsampler2DRect sampler, float2 P, int2 offsets[4]);
510 $gfloat4 textureGatherOffsets($gsampler2DRect sampler, float2 P, int2 offsets[4], int comp);
511 float4 textureGatherOffsets(sampler2DShadow sampler, float2 P, float refZ, int2 offsets[4]);
513 float4 textureGatherOffsets(sampler2DRectShadow sampler, float2 P, float refZ, int2 offsets[4]);
541 float2 interpolateAtSample(float2 interpolant, int sample);
544 float interpolateAtOffset(float interpolant, float2 offset);
545 float2 interpolateAtOffset(float2 interpolant, float2 offset);
546 float3 interpolateAtOffset(float3 interpolant, float2 offset);
547 float4 interpolateAtOffset(float4 interpolant, float2 offset);