Lines Matching refs:gsampler2DArray
252 int3 textureSize($gsampler2DArray sampler, int lod);
263 float2 textureQueryLod($gsampler2DArray sampler, float2 P);
276 int textureQueryLevels($gsampler2DArray sampler);
309 $gfloat4 texture($gsampler2DArray sampler, float3 P);
310 $gfloat4 texture($gsampler2DArray sampler, float3 P, float bias);
360 $gfloat4 textureLod($gsampler2DArray sampler, float3 P, float lod);
377 $gfloat4 textureOffset($gsampler2DArray sampler, float3 P, int2 offset);
378 $gfloat4 textureOffset($gsampler2DArray sampler, float3 P, int2 offset, float bias);
388 $gfloat4 texelFetch($gsampler2DArray sampler, int3 P, int lod);
396 $gfloat4 texelFetchOffset($gsampler2DArray sampler, int3 P, int lod, int2 offset);
420 $gfloat4 textureLodOffset($gsampler2DArray sampler, float3 P, float lod, int2 offset);
446 $gfloat4 textureGrad($gsampler2DArray sampler, float3 P, float2 dPdx, float2 dPdy);
458 $gfloat4 textureGradOffset($gsampler2DArray sampler, float3 P, float2 dPdx, float2 dPdy, int2 offse…
483 $gfloat4 textureGather($gsampler2DArray sampler, float3 P);
484 $gfloat4 textureGather($gsampler2DArray sampler, float3 P, int comp);
498 $gfloat4 textureGatherOffset($gsampler2DArray sampler, float3 P, int2 offset);
499 $gfloat4 textureGatherOffset($gsampler2DArray sampler, float3 P, int2 offset, int comp);
507 $gfloat4 textureGatherOffsets($gsampler2DArray sampler, float3 P, int2 offsets[4]);
508 $gfloat4 textureGatherOffsets($gsampler2DArray sampler, float3 P, int2 offsets[4], int comp);