Lines Matching refs:DEFINE_bool
15 DEFINE_bool(cpu, true, "master switch for running CPU-bound work.");
17 DEFINE_bool(dryRun, false,
20 DEFINE_bool(gpu, true, "master switch for running GPU-bound work.");
28 DEFINE_bool(simpleCodec, false, "Runs of a subset of the codec tests. "
45 DEFINE_bool(preAbandonGpuContext, false, "Test abandoning the GrContext before running the test.");
47 DEFINE_bool(abandonGpuContext, false, "Test abandoning the GrContext after running each test.");
49 DEFINE_bool(releaseAndAbandonGpuContext, false,
53 DEFINE_bool(disableDriverCorrectnessWorkarounds, false, "Disables all GPU driver correctness "
70 DEFINE_bool(nativeFonts, true, "If true, use native font manager and rendering. "
90 DEFINE_bool(analyticAA, true, "If false, disable analytic anti-aliasing");
92 DEFINE_bool(forceAnalyticAA, false, "Force analytic anti-aliasing even if the path is complicated: "
101 DEFINE_bool(deltaAA, kDefaultDeltaAA,
104 DEFINE_bool(forceDeltaAA, false, "Force delta anti-aliasing for all paths.");
166 DEFINE_bool(cachePathMasks, true, "Allows path mask textures to be cached in GPU configs.");
168 DEFINE_bool(noGS, false, "Disables support for geometry shaders.");
175 DEFINE_bool(disableExplicitAlloc, false, "Disable explicit allocation of GPU resources");
176 DEFINE_bool(reduceOpListSplitting, false, "Improve opList sorting");