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Lines Matching refs:GpuPathRenderers

57 static std::map<GpuPathRenderers, std::string> gPathRendererNames;
200 gPathRendererNames[GpuPathRenderers::kAll] = "All Path Renderers";
201 gPathRendererNames[GpuPathRenderers::kStencilAndCover] = "NV_path_rendering";
202 gPathRendererNames[GpuPathRenderers::kSmall] = "Small paths (cached sdf or alpha masks)";
203 gPathRendererNames[GpuPathRenderers::kCoverageCounting] = "Coverage counting";
204 gPathRendererNames[GpuPathRenderers::kTessellating] = "Tessellating";
205 gPathRendererNames[GpuPathRenderers::kNone] = "Software masks";
821 GpuPathRenderers pr = fWindow->getRequestedDisplayParams().fGrContextOptions.fGpuPathRenderers; in updateTitle()
822 if (GpuPathRenderers::kAll != pr) { in updateTitle()
1573 GpuPathRenderers prevPr = params.fGrContextOptions.fGpuPathRenderers; in drawImGui()
1574 auto prButton = [&](GpuPathRenderers x) { in drawImGui()
1586 prButton(GpuPathRenderers::kAll); in drawImGui()
1588 prButton(GpuPathRenderers::kStencilAndCover); in drawImGui()
1590 prButton(GpuPathRenderers::kTessellating); in drawImGui()
1591 prButton(GpuPathRenderers::kNone); in drawImGui()
1593 prButton(GpuPathRenderers::kAll); in drawImGui()
1596 prButton(GpuPathRenderers::kCoverageCounting); in drawImGui()
1598 prButton(GpuPathRenderers::kSmall); in drawImGui()
1599 prButton(GpuPathRenderers::kTessellating); in drawImGui()
1600 prButton(GpuPathRenderers::kNone); in drawImGui()
2070 GpuPathRenderers pr = fWindow->getRequestedDisplayParams().fGrContextOptions.fGpuPathRenderers; in updateUIState()
2079 writer.appendString(gPathRendererNames[GpuPathRenderers::kAll].c_str()); in updateUIState()
2083 gPathRendererNames[GpuPathRenderers::kStencilAndCover].c_str()); in updateUIState()
2088 gPathRendererNames[GpuPathRenderers::kCoverageCounting].c_str()); in updateUIState()
2090 writer.appendString(gPathRendererNames[GpuPathRenderers::kSmall].c_str()); in updateUIState()
2093 gPathRendererNames[GpuPathRenderers::kTessellating].c_str()); in updateUIState()
2094 writer.appendString(gPathRendererNames[GpuPathRenderers::kNone].c_str()); in updateUIState()