Lines Matching refs:SwiftShader
4 These steps are specifically for testing SwiftShader's OpenGL ES 3.0 implementation using dEQP on W…
85 20. a) Assuming you already built SwiftShader in the `build` folder, copy these two files:
92 `<path to SwiftShader>\build\Release_x64` or\
93 `<path to SwiftShader>\build\Debug_x64`
102 20. b) Assuming you already built SwiftShader, copy and rename this file:
104 `<path to SwiftShader>\build\Release_x64\vk_swiftshader.dll` or\
105 `<path to SwiftShader>\build\Debug_x64\vk_swiftshader.dll`
111 …This will cause dEQP to load SwiftShader's Vulkan implementatin directly, without going through a …
113 …To use SwiftShader as an [Installable Client Driver](https://github.com/KhronosGroup/Vulkan-Loader…
115 * Define VK_ICD_FILENAMES to `<path to SwiftShader>\src\Vulkan\vk_swiftshader_icd.json`
158 …git clone https://swiftshader.googlesource.com/SwiftShader && (cd SwiftShader && curl -Lo `git rev…
161 This will also install the commit hooks you need for committing to SwiftShader.
235 17. b) Use SwiftShader as an [Installable Client Driver](https://github.com/KhronosGroup/Vulkan-Loa…
237 `export VK_ICD_FILENAMES="<path to SwiftShader>/build/Linux/vk_swiftshader_icd.json"`
253 20. To make sure that you're running SwiftShader's drivers, select only the dEQP-GLES3->info->vendo…
265 22. To check that you're running SwiftShader in cherry, start the server