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Lines Matching defs:level

332 egl::Image *Texture::createSharedImage(GLenum target, unsigned int level)  in createSharedImage()
518 int level = mBaseLevel; in getTopLevel() local
530 for(int level = 1; level < IMPLEMENTATION_MAX_TEXTURE_LEVELS; level++) in hasNonBaseLevels() local
543 for(int level = 0; level < IMPLEMENTATION_MAX_TEXTURE_LEVELS; level++) in requiresSync() local
554 void Texture2D::setImage(GLint level, GLsizei width, GLsizei height, GLint internalformat, GLenum f… in setImage()
594 void Texture2D::setCompressedImage(GLint level, GLenum format, GLsizei width, GLsizei height, GLsiz… in setCompressedImage()
611 void Texture2D::subImage(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, … in subImage()
616 void Texture2D::subImageCompressed(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsize… in subImageCompressed()
621 void Texture2D::copyImage(GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsi… in copyImage()
654 void Texture2D::copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffse… in copySubImage()
758 for(int level = mBaseLevel + 1; level <= q; level++) in isMipmapComplete() local
830 egl::Image *Texture2D::getImage(unsigned int level) in getImage()
835 Renderbuffer *Texture2D::getRenderbuffer(GLenum target, GLint level) in getRenderbuffer()
854 egl::Image *Texture2D::getRenderTarget(GLenum target, unsigned int level) in getRenderTarget()
899 Renderbuffer *Texture2DRect::getRenderbuffer(GLenum target, GLint level) in getRenderbuffer()
1018 int level = mBaseLevel; in getTopLevel() local
1030 for(int level = 1; level < IMPLEMENTATION_MAX_TEXTURE_LEVELS; level++) in hasNonBaseLevels() local
1046 for(int level = 0; level < IMPLEMENTATION_MAX_TEXTURE_LEVELS; level++) in requiresSync() local
1060 void TextureCubeMap::setCompressedImage(GLenum target, GLint level, GLenum format, GLsizei width, G… in setCompressedImage()
1079 void TextureCubeMap::subImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei wid… in subImage()
1084 void TextureCubeMap::subImageCompressed(GLenum target, GLint level, GLint xoffset, GLint yoffset, G… in subImageCompressed()
1184 for(int level = mBaseLevel + 1; level <= q; level++) in isMipmapCubeComplete() local
1208 void TextureCubeMap::updateBorders(int level) in updateBorders()
1286 void TextureCubeMap::setImage(GLenum target, GLint level, GLsizei width, GLsizei height, GLint inte… in setImage()
1305 void TextureCubeMap::copyImage(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y,… in copyImage()
1340 egl::Image *TextureCubeMap::getImage(int face, unsigned int level) in getImage()
1345 egl::Image *TextureCubeMap::getImage(GLenum face, unsigned int level) in getImage()
1350 void TextureCubeMap::copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint z… in copySubImage()
1418 Renderbuffer *TextureCubeMap::getRenderbuffer(GLenum target, GLint level) in getRenderbuffer()
1439 egl::Image *TextureCubeMap::getRenderTarget(GLenum target, unsigned int level) in getRenderTarget()
1565 int level = mBaseLevel; in getTopLevel() local
1577 for(int level = 1; level < IMPLEMENTATION_MAX_TEXTURE_LEVELS; level++) in hasNonBaseLevels() local
1590 for(int level = 0; level < IMPLEMENTATION_MAX_TEXTURE_LEVELS; level++) in requiresSync() local
1601 void Texture3D::setImage(GLint level, GLsizei width, GLsizei height, GLsizei depth, GLint internalf… in setImage()
1623 void Texture3D::setCompressedImage(GLint level, GLenum format, GLsizei width, GLsizei height, GLsiz… in setCompressedImage()
1640 void Texture3D::subImage(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, G… in subImage()
1645 void Texture3D::subImageCompressed(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsize… in subImageCompressed()
1650 void Texture3D::copyImage(GLint level, GLenum internalformat, GLint x, GLint y, GLint z, GLsizei wi… in copyImage()
1686 void Texture3D::copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffse… in copySubImage()
1789 for(int level = mBaseLevel + 1; level <= q; level++) in isMipmapComplete() local
1867 egl::Image *Texture3D::getImage(unsigned int level) in getImage()
1872 Renderbuffer *Texture3D::getRenderbuffer(GLenum target, GLint level) in getRenderbuffer()
1891 egl::Image *Texture3D::getRenderTarget(GLenum target, unsigned int level) in getRenderTarget()