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Lines Matching refs:spirvShader

74 	routine.setImmutableInputBuiltins(spirvShader);  in setBuiltins()
106 …routine.setInputBuiltin(spirvShader, spv::BuiltInViewIndex, [&](const SpirvShader::BuiltinMapping … in setBuiltins()
111 …routine.setInputBuiltin(spirvShader, spv::BuiltInFragCoord, [&](const SpirvShader::BuiltinMapping … in setBuiltins()
119 …routine.setInputBuiltin(spirvShader, spv::BuiltInPointCoord, [&](const SpirvShader::BuiltinMapping… in setBuiltins()
125 …routine.setInputBuiltin(spirvShader, spv::BuiltInSubgroupSize, [&](const SpirvShader::BuiltinMappi… in setBuiltins()
130 …routine.setInputBuiltin(spirvShader, spv::BuiltInHelperInvocation, [&](const SpirvShader::BuiltinM… in setBuiltins()
146 auto it = spirvShader->inputBuiltins.find(spv::BuiltInFrontFacing); in applyShader()
147 if(it != spirvShader->inputBuiltins.end()) in applyShader()
154 it = spirvShader->inputBuiltins.find(spv::BuiltInSampleMask); in applyShader()
155 if(it != spirvShader->inputBuiltins.end()) in applyShader()
173 it = spirvShader->inputBuiltins.find(spv::BuiltInSampleId); in applyShader()
174 if(it != spirvShader->inputBuiltins.end()) in applyShader()
180 it = spirvShader->inputBuiltins.find(spv::BuiltInSamplePosition); in applyShader()
181 if(it != spirvShader->inputBuiltins.end()) in applyShader()
195spirvShader->emit(&routine, activeLaneMask, storesAndAtomicsMask, descriptorSets, state.multiSampl… in applyShader()
196 spirvShader->emitEpilog(&routine); in applyShader()
199 spirvShader->clearPhis(&routine); in applyShader()
208 …outputMasks[i] = ((spirvShader->outputs[i * 4 + 0].Type != SpirvShader::ATTRIBTYPE_UNUSED) ? 0x1 :… in applyShader()
209 … ((spirvShader->outputs[i * 4 + 1].Type != SpirvShader::ATTRIBTYPE_UNUSED) ? 0x2 : 0x0) | in applyShader()
210 … ((spirvShader->outputs[i * 4 + 2].Type != SpirvShader::ATTRIBTYPE_UNUSED) ? 0x4 : 0x0) | in applyShader()
211 … ((spirvShader->outputs[i * 4 + 3].Type != SpirvShader::ATTRIBTYPE_UNUSED) ? 0x8 : 0x0); in applyShader()
216 if(spirvShader->getModes().ContainsKill) in applyShader()
224 it = spirvShader->outputBuiltins.find(spv::BuiltInSampleMask); in applyShader()
225 if(it != spirvShader->outputBuiltins.end()) in applyShader()
235 it = spirvShader->outputBuiltins.find(spv::BuiltInFragDepth); in applyShader()
236 if(it != spirvShader->outputBuiltins.end()) in applyShader()