Lines Matching defs:zMask
62 Int zMask[4]; // Depth mask in quad() local
431 …yte> &zBuffer, int q, const Int &x, const Float4 &z, const Int &sMask, Int &zMask, const Int &cMas… in depthTest32F()
508 …yte> &zBuffer, int q, const Int &x, const Float4 &z, const Int &sMask, Int &zMask, const Int &cMas… in depthTest16()
590 …yte> &zBuffer, int q, const Int &x, const Float4 &z, const Int &sMask, Int &zMask, const Int &cMas… in depthTest()
627 …tine::writeDepth32F(Pointer<Byte> &zBuffer, int q, const Int &x, const Float4 &z, const Int &zMask) in writeDepth32F()
659 …utine::writeDepth16(Pointer<Byte> &zBuffer, int q, const Int &x, const Float4 &z, const Int &zMask) in writeDepth16()
692 …Routine::writeDepth(Pointer<Byte> &zBuffer, int q, const Int &x, const Float4 &z, const Int &zMask) in writeDepth()
709 …ncil(Pointer<Byte> &sBuffer, int q, const Int &x, const Int &sMask, const Int &zMask, const Int &c… in writeStencil()
774 …ue, const PixelProcessor::States::StencilOpState &ops, bool isBack, const Int &zMask, const Int &s… in stencilOperation()
1285 …<Byte> &cBuffer, const Int &x, Vector4s ¤t, const Int &sMask, const Int &zMask, const Int &c… in writeColor()
2156 …inter<Byte> &cBuffer, const Int &x, Vector4f &oC, const Int &sMask, const Int &zMask, const Int &c… in writeColor()