Lines Matching refs:maskB4Q
766 newValue &= *Pointer<Byte8>(constants + OFFSET(Constants, maskB4Q) + 8 * cMask); in writeStencil()
796 pass &= *Pointer<Byte8>(constants + OFFSET(Constants, maskB4Q) + 8 * zMask); in stencilOperation()
801 pass &= *Pointer<Byte8>(constants + OFFSET(Constants, maskB4Q) + 8 * sMask); in stencilOperation()
1560 Short4 channelMask = *Pointer<Short4>(constants + OFFSET(Constants, maskB4Q[bgraWriteMask][0])); in writeColor()
1587 Short4 channelMask = *Pointer<Short4>(constants + OFFSET(Constants, maskB4Q[rgbaWriteMask][0])); in writeColor()
1620 … Int tmpMask = *Pointer<Int>(constants + OFFSET(Constants, maskB4Q[5 * (rgbaWriteMask & 0x3)][0])); in writeColor()
1639 current.x &= *Pointer<Short4>(constants + OFFSET(Constants, maskB4Q) + 8 * xMask); in writeColor()
2357 packedCol = (packedCol & *Pointer<UInt>(constants + OFFSET(Constants, maskB4Q) + 8 * xMask)) | in writeColor()
2491 … Int tmpMask = *Pointer<Int>(constants + OFFSET(Constants, maskB4Q[5 * (rgbaWriteMask & 0x3)][0])); in writeColor()
2700 mergedMask &= *Pointer<UInt2>(constants + OFFSET(Constants, maskB4Q[rgbaWriteMask][0])); in writeColor()
2718 mergedMask &= *Pointer<UInt2>(constants + OFFSET(Constants, maskB4Q[rgbaWriteMask][0])); in writeColor()