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Lines Matching refs:Vector4f

29 Vector4f SamplerCore::sampleTexture(Pointer<Byte> &texture, Float4 uvwa[4], Float4 &dRef, Float &&l…  in sampleTexture()
31 Vector4f c; in sampleTexture()
273 const Vector4f col = c; in sampleTexture()
302 Float4 SamplerCore::applySwizzle(const Vector4f &c, VkComponentSwizzle swizzle, bool integer) in applySwizzle()
879 Vector4f SamplerCore::sampleFloatFilter(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, co… in sampleFloatFilter()
881Vector4f c = sampleFloatAniso(texture, u, v, w, a, dRef, offset, sample, lod, anisotropy, uDelta, … in sampleFloatFilter()
890Vector4f cc = sampleFloatAniso(texture, u, v, w, a, dRef, offset, sample, lod, anisotropy, uDelta,… in sampleFloatFilter()
903 Vector4f SamplerCore::sampleFloatAniso(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, con… in sampleFloatAniso()
905 Vector4f c; in sampleFloatAniso()
915 Vector4f cSum; in sampleFloatAniso()
961 Vector4f SamplerCore::sampleFloat(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, const Fl… in sampleFloat()
973 Vector4f SamplerCore::sampleFloat2D(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, const … in sampleFloat2D()
975 Vector4f c; in sampleFloat2D()
1023 Vector4f c00 = sampleTexel(x0, y0, z, dRef, sample, mipmap, buffer, function); in sampleFloat2D()
1024 Vector4f c10 = sampleTexel(x1, y0, z, dRef, sample, mipmap, buffer, function); in sampleFloat2D()
1025 Vector4f c01 = sampleTexel(x0, y1, z, dRef, sample, mipmap, buffer, function); in sampleFloat2D()
1026 Vector4f c11 = sampleTexel(x1, y1, z, dRef, sample, mipmap, buffer, function); in sampleFloat2D()
1067 Vector4f SamplerCore::sampleFloat3D(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, Float4… in sampleFloat3D()
1069 Vector4f c; in sampleFloat3D()
1098 Vector4f c000 = sampleTexel(x0, y0, z0, dRef, sample, mipmap, buffer, function); in sampleFloat3D()
1099 Vector4f c100 = sampleTexel(x1, y0, z0, dRef, sample, mipmap, buffer, function); in sampleFloat3D()
1100 Vector4f c010 = sampleTexel(x0, y1, z0, dRef, sample, mipmap, buffer, function); in sampleFloat3D()
1101 Vector4f c110 = sampleTexel(x1, y1, z0, dRef, sample, mipmap, buffer, function); in sampleFloat3D()
1102 Vector4f c001 = sampleTexel(x0, y0, z1, dRef, sample, mipmap, buffer, function); in sampleFloat3D()
1103 Vector4f c101 = sampleTexel(x1, y0, z1, dRef, sample, mipmap, buffer, function); in sampleFloat3D()
1104 Vector4f c011 = sampleTexel(x0, y1, z1, dRef, sample, mipmap, buffer, function); in sampleFloat3D()
1105 Vector4f c111 = sampleTexel(x1, y1, z1, dRef, sample, mipmap, buffer, function); in sampleFloat3D()
1909 Vector4f SamplerCore::sampleTexel(Int4 &uuuu, Int4 &vvvv, Int4 &wwww, Float4 &dRef, const Int4 &sam… in sampleTexel()
1925 Vector4f c; in sampleTexel()
2106 Vector4f SamplerCore::replaceBorderTexel(const Vector4f &c, Int4 valid) in replaceBorderTexel()
2142 Vector4f out; in replaceBorderTexel()