Lines Matching refs:anisotropy
46 Float anisotropy; in sampleTexture() local
65 computeLod2D(texture, lod, anisotropy, uDelta, vDelta, u, v, dsx, dsy, function); in sampleTexture()
135 …c = sampleFloatFilter(texture, u, v, w, a, dRef, offset, sample, lod, anisotropy, uDelta, vDelta, … in sampleTexture()
199 …Vector4s cs = sampleFilter(texture, u, v, w, a, offset, sample, lod, anisotropy, uDelta, vDelta, f… in sampleTexture()
362 …st Float4 &a, Vector4i &offset, const Int4 &sample, Float &lod, Float &anisotropy, Float4 &uDelta,… in sampleFilter() argument
364 …Vector4s c = sampleAniso(texture, u, v, w, a, offset, sample, lod, anisotropy, uDelta, vDelta, fal… in sampleFilter()
373 …Vector4s cc = sampleAniso(texture, u, v, w, a, offset, sample, lod, anisotropy, uDelta, vDelta, tr… in sampleFilter()
431 …st Float4 &a, Vector4i &offset, const Int4 &sample, Float &lod, Float &anisotropy, Float4 &uDelta,… in sampleAniso() argument
441 Int N = RoundInt(anisotropy); in sampleAniso()
879 …Float4 &dRef, Vector4i &offset, const Int4 &sample, Float &lod, Float &anisotropy, Float4 &uDelta,… in sampleFloatFilter() argument
881 …Vector4f c = sampleFloatAniso(texture, u, v, w, a, dRef, offset, sample, lod, anisotropy, uDelta, … in sampleFloatFilter()
890 …Vector4f cc = sampleFloatAniso(texture, u, v, w, a, dRef, offset, sample, lod, anisotropy, uDelta,… in sampleFloatFilter()
903 …Float4 &dRef, Vector4i &offset, const Int4 &sample, Float &lod, Float &anisotropy, Float4 &uDelta,… in sampleFloatAniso() argument
913 Int N = RoundInt(anisotropy); in sampleFloatAniso()
1192 void SamplerCore::computeLod2D(Pointer<Byte> &texture, Float &lod, Float &anisotropy, Float4 &uDelt… in computeLod2D() argument
1229 anisotropy = lod * Rcp(det, Precision::Relaxed); in computeLod2D()
1230 anisotropy = Min(anisotropy, state.maxAnisotropy); in computeLod2D()
1232 lod *= Rcp(anisotropy * anisotropy, Precision::Relaxed); in computeLod2D()