Lines Matching refs:dsy
29 …ure, Float4 uvwa[4], Float4 &dRef, Float &&lodOrBias, Float4 &dsx, Float4 &dsy, Vector4i &offset, … in sampleTexture() argument
61 computeLod1D(texture, lod, u, dsx, dsy, function); in sampleTexture()
65 computeLod2D(texture, lod, anisotropy, uDelta, vDelta, u, v, dsx, dsy, function); in sampleTexture()
69 computeLodCube(texture, lod, uvwa[0], uvwa[1], uvwa[2], dsx, dsy, M, function); in sampleTexture()
73 computeLod3D(texture, lod, u, v, w, dsx, dsy, function); in sampleTexture()
1168 …d1D(Pointer<Byte> &texture, Float &lod, Float4 &uuuu, Float4 &dsx, Float4 &dsy, SamplerFunction fu… in computeLod1D() argument
1178 dudxy = UnpackLow(dsx, dsy); in computeLod1D()
1192 … &uDelta, Float4 &vDelta, Float4 &uuuu, Float4 &vvvv, Float4 &dsx, Float4 &dsy, SamplerFunction fu… in computeLod2D() argument
1202 Float4 dudxy = Float4(dsx.xx, dsy.xx); in computeLod2D()
1203 Float4 dvdxy = Float4(dsx.yy, dsy.yy); in computeLod2D()
1238 …texture, Float &lod, Float4 &u, Float4 &v, Float4 &w, Float4 &dsx, Float4 &dsy, Float4 &M, Sampler… in computeLodCube() argument
1254 dudxy = Float4(dsx.xx, dsy.xx); in computeLodCube()
1255 dvdxy = Float4(dsx.yy, dsy.yy); in computeLodCube()
1256 dsdxy = Float4(dsx.zz, dsy.zz); in computeLodCube()
1279 …Float &lod, Float4 &uuuu, Float4 &vvvv, Float4 &wwww, Float4 &dsx, Float4 &dsy, SamplerFunction fu… in computeLod3D() argument
1291 dudxy = Float4(dsx.xx, dsy.xx); in computeLod3D()
1292 dvdxy = Float4(dsx.yy, dsy.yy); in computeLod3D()
1293 dsdxy = Float4(dsx.zz, dsy.zz); in computeLod3D()