Lines Matching refs:fu
985 Float4 fu, fv; in sampleFloat2D() local
987 …address(u, x0, x1, fu, mipmap, offset.x, filter, OFFSET(Mipmap, width), state.addressingModeU, fun… in sampleFloat2D()
1030 if(componentCount >= 1) c00.x = c00.x + fu * (c10.x - c00.x); in sampleFloat2D()
1031 if(componentCount >= 2) c00.y = c00.y + fu * (c10.y - c00.y); in sampleFloat2D()
1032 if(componentCount >= 3) c00.z = c00.z + fu * (c10.z - c00.z); in sampleFloat2D()
1033 if(componentCount >= 4) c00.w = c00.w + fu * (c10.w - c00.w); in sampleFloat2D()
1035 if(componentCount >= 1) c01.x = c01.x + fu * (c11.x - c01.x); in sampleFloat2D()
1036 if(componentCount >= 2) c01.y = c01.y + fu * (c11.y - c01.y); in sampleFloat2D()
1037 if(componentCount >= 3) c01.z = c01.z + fu * (c11.z - c01.z); in sampleFloat2D()
1038 if(componentCount >= 4) c01.w = c01.w + fu * (c11.w - c01.w); in sampleFloat2D()
1078 Float4 fu, fv, fw; in sampleFloat3D() local
1080 …address(u, x0, x1, fu, mipmap, offset.x, filter, OFFSET(Mipmap, width), state.addressingModeU, fun… in sampleFloat3D()
1108 if(componentCount >= 1) c000.x = c000.x + fu * (c100.x - c000.x); in sampleFloat3D()
1109 if(componentCount >= 2) c000.y = c000.y + fu * (c100.y - c000.y); in sampleFloat3D()
1110 if(componentCount >= 3) c000.z = c000.z + fu * (c100.z - c000.z); in sampleFloat3D()
1111 if(componentCount >= 4) c000.w = c000.w + fu * (c100.w - c000.w); in sampleFloat3D()
1113 if(componentCount >= 1) c010.x = c010.x + fu * (c110.x - c010.x); in sampleFloat3D()
1114 if(componentCount >= 2) c010.y = c010.y + fu * (c110.y - c010.y); in sampleFloat3D()
1115 if(componentCount >= 3) c010.z = c010.z + fu * (c110.z - c010.z); in sampleFloat3D()
1116 if(componentCount >= 4) c010.w = c010.w + fu * (c110.w - c010.w); in sampleFloat3D()
1124 if(componentCount >= 1) c001.x = c001.x + fu * (c101.x - c001.x); in sampleFloat3D()
1125 if(componentCount >= 2) c001.y = c001.y + fu * (c101.y - c001.y); in sampleFloat3D()
1126 if(componentCount >= 3) c001.z = c001.z + fu * (c101.z - c001.z); in sampleFloat3D()
1127 if(componentCount >= 4) c001.w = c001.w + fu * (c101.w - c001.w); in sampleFloat3D()
1129 if(componentCount >= 1) c011.x = c011.x + fu * (c111.x - c011.x); in sampleFloat3D()
1130 if(componentCount >= 2) c011.y = c011.y + fu * (c111.y - c011.y); in sampleFloat3D()
1131 if(componentCount >= 3) c011.z = c011.z + fu * (c111.z - c011.z); in sampleFloat3D()
1132 if(componentCount >= 4) c011.w = c011.w + fu * (c111.w - c011.w); in sampleFloat3D()