Lines Matching refs:SPIRV_SHADER_DBG
305 SPIRV_SHADER_DBG("Block {0} -> {1} mask: {2}", in, blockId, inMask); in EmitNonLoop()
308 SPIRV_SHADER_DBG("Block {0} mask: {1}", blockId, activeLaneMask); in EmitNonLoop()
322 SPIRV_SHADER_DBG("Block {0} done", blockId); in EmitNonLoop()
338 SPIRV_SHADER_DBG("*** LOOP HEADER ***"); in EmitLoop()
389 SPIRV_SHADER_DBG("*** LOOP START (mask: {0}) ***", loopActiveLaneMask); in EmitLoop()
448 SPIRV_SHADER_DBG("*** LOOP END (mask: {0}) ***", loopActiveLaneMask); in EmitLoop()
534 SPIRV_SHADER_DBG("switch({0})", sel); in EmitSwitch()
550 SPIRV_SHADER_DBG("case {0}: {1}", label, caseLabelMatch & state->activeLaneMask()); in EmitSwitch()
556 SPIRV_SHADER_DBG("default: {0}", defaultLaneMask); in EmitSwitch()
675 SPIRV_SHADER_DBG("LoadPhi({0}.{1}): {2}", objectId, i, storage[i]); in LoadPhi()
705 SPIRV_SHADER_DBG("StorePhi({0}.{1}): [{2} <- {3}] {4}: {5}, mask: {6}", in StorePhi()
712 SPIRV_SHADER_DBG("StorePhi({0}.{1}): {2}", objectId, i, As<SIMD::UInt>(storage[i])); in StorePhi()