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Lines Matching full:pointer

224 	bool Blitter::read(Float4 &c, Pointer<Byte> element, const State &state)  in read()
231 c.xyz = Float(Int(*Pointer<Byte>(element))); in read()
235 c.w = Float(Int(*Pointer<Byte>(element))); in read()
239 c.x = Float(Int(*Pointer<SByte>(element))); in read()
244 c.x = Float(Int(*Pointer<Byte>(element))); in read()
248 c.x = Float(Int(*Pointer<Short>(element))); in read()
252 c.x = Float(Int(*Pointer<UShort>(element))); in read()
256 c.x = Float(*Pointer<Int>(element)); in read()
260 c.x = Float(*Pointer<UInt>(element)); in read()
264 c = Float4(*Pointer<Byte4>(element)).zyxw; in read()
268 c = Float4(*Pointer<SByte4>(element)); in read()
273 c = Float4(*Pointer<Byte4>(element)); in read()
276 c = Float4(*Pointer<Byte4>(element)).zyxw; in read()
280 c.z = Float(Int(*Pointer<Byte>(element + 0))); in read()
281 c.y = Float(Int(*Pointer<Byte>(element + 1))); in read()
282 c.x = Float(Int(*Pointer<Byte>(element + 2))); in read()
286 c.x = Float(Int(*Pointer<Byte>(element + 0))); in read()
287 c.y = Float(Int(*Pointer<Byte>(element + 1))); in read()
288 c.z = Float(Int(*Pointer<Byte>(element + 2))); in read()
293 c = Float4(*Pointer<SByte4>(element)); in read()
299 c = Float4(*Pointer<Byte4>(element)); in read()
303 c = Float4(*Pointer<Short4>(element)); in read()
307 c = Float4(*Pointer<UShort4>(element)); in read()
310 c = Float4(*Pointer<Short4>(element)); in read()
314 c = Float4(*Pointer<UShort4>(element)); in read()
318 c = Float4(*Pointer<Int4>(element)); in read()
321 c = Float4(*Pointer<UInt4>(element)); in read()
324 c = Float4(*Pointer<Int4>(element)); in read()
328 c = Float4(*Pointer<UInt4>(element)); in read()
333 c.x = Float(Int(*Pointer<SByte>(element + 0))); in read()
334 c.y = Float(Int(*Pointer<SByte>(element + 1))); in read()
339 c.x = Float(Int(*Pointer<Byte>(element + 0))); in read()
340 c.y = Float(Int(*Pointer<Byte>(element + 1))); in read()
344 c.x = Float(Int(*Pointer<Short>(element + 0))); in read()
345 c.y = Float(Int(*Pointer<Short>(element + 2))); in read()
350 c.x = Float(Int(*Pointer<UShort>(element + 0))); in read()
351 c.y = Float(Int(*Pointer<UShort>(element + 2))); in read()
355 c.x = Float(*Pointer<Int>(element + 0)); in read()
356 c.y = Float(*Pointer<Int>(element + 4)); in read()
360 c.x = Float(*Pointer<UInt>(element + 0)); in read()
361 c.y = Float(*Pointer<UInt>(element + 4)); in read()
365 c = *Pointer<Float4>(element); in read()
370 c.z = *Pointer<Float>(element + 8); in read()
372 c.x = *Pointer<Float>(element + 0); in read()
373 c.y = *Pointer<Float>(element + 4); in read()
376 c.x = *Pointer<Float>(element); in read()
379 c.x = Float(Int((*Pointer<UShort>(element) & UShort(0xF800)) >> UShort(11))); in read()
380 c.y = Float(Int((*Pointer<UShort>(element) & UShort(0x07E0)) >> UShort(5))); in read()
381 c.z = Float(Int(*Pointer<UShort>(element) & UShort(0x001F))); in read()
385 c.x = Float(Int((*Pointer<UInt>(element) & UInt(0x000003FF)))); in read()
386 c.y = Float(Int((*Pointer<UInt>(element) & UInt(0x000FFC00)) >> 10)); in read()
387 c.z = Float(Int((*Pointer<UInt>(element) & UInt(0x3FF00000)) >> 20)); in read()
388 c.w = Float(Int((*Pointer<UInt>(element) & UInt(0xC0000000)) >> 30)); in read()
391 c.x = Float(Int((*Pointer<UShort>(element)))); in read()
395 c.x = Float(Int((*Pointer<UInt>(element) & UInt(0xFFFFFF00)) >> 8)); in read()
398 c.x = Float(Int((*Pointer<UInt>(element)))); in read()
402 c.x = 1.0f - *Pointer<Float>(element); in read()
410 c.x = *Pointer<Float>(element); in read()
413 c.x = Float(Int(*Pointer<Byte>(element))); in read()
422 bool Blitter::write(Float4 &c, Pointer<Byte> element, const State &state) in write()
433 *Pointer<Byte>(element) = Byte(RoundInt(Float(c.x))); in write()
436 if(writeA) { *Pointer<Byte>(element) = Byte(RoundInt(Float(c.w))); } in write()
442 *Pointer<Byte4>(element) = Byte4(PackUnsigned(c0, c0)); in write()
446 if(writeB) { *Pointer<Byte>(element + 0) = Byte(RoundInt(Float(c.z))); } in write()
447 if(writeG) { *Pointer<Byte>(element + 1) = Byte(RoundInt(Float(c.y))); } in write()
448 if(writeR) { *Pointer<Byte>(element + 2) = Byte(RoundInt(Float(c.x))); } in write()
449 if(writeA) { *Pointer<Byte>(element + 3) = Byte(RoundInt(Float(c.w))); } in write()
457 *Pointer<Byte4>(element) = Byte4(PackUnsigned(c0, c0)); in write()
461 if(writeR) { *Pointer<Byte>(element + 0) = Byte(RoundInt(Float(c.x))); } in write()
462 if(writeG) { *Pointer<Byte>(element + 1) = Byte(RoundInt(Float(c.y))); } in write()
463 if(writeB) { *Pointer<Byte>(element + 2) = Byte(RoundInt(Float(c.z))); } in write()
464 if(writeA) { *Pointer<Byte>(element + 3) = Byte(RoundInt(Float(c.w))); } in write()
471 *Pointer<Byte4>(element) = Byte4(PackUnsigned(c0, c0)); in write()
475 if(writeB) { *Pointer<Byte>(element + 0) = Byte(RoundInt(Float(c.z))); } in write()
476 if(writeG) { *Pointer<Byte>(element + 1) = Byte(RoundInt(Float(c.y))); } in write()
477 if(writeR) { *Pointer<Byte>(element + 2) = Byte(RoundInt(Float(c.x))); } in write()
478 if(writeA) { *Pointer<Byte>(element + 3) = Byte(0xFF); } in write()
486 *Pointer<Byte4>(element) = Byte4(PackUnsigned(c0, c0)); in write()
490 if(writeR) { *Pointer<Byte>(element + 0) = Byte(RoundInt(Float(c.x))); } in write()
491 if(writeG) { *Pointer<Byte>(element + 1) = Byte(RoundInt(Float(c.y))); } in write()
492 if(writeB) { *Pointer<Byte>(element + 2) = Byte(RoundInt(Float(c.z))); } in write()
493 if(writeA) { *Pointer<Byte>(element + 3) = Byte(0xFF); } in write()
497 if(writeR) { *Pointer<Byte>(element + 2) = Byte(RoundInt(Float(c.x))); } in write()
498 if(writeG) { *Pointer<Byte>(element + 1) = Byte(RoundInt(Float(c.y))); } in write()
499 if(writeB) { *Pointer<Byte>(element + 0) = Byte(RoundInt(Float(c.z))); } in write()
502 if(writeR) { *Pointer<Byte>(element + 0) = Byte(RoundInt(Float(c.x))); } in write()
503 if(writeG) { *Pointer<Byte>(element + 1) = Byte(RoundInt(Float(c.y))); } in write()
504 if(writeB) { *Pointer<Byte>(element + 2) = Byte(RoundInt(Float(c.z))); } in write()
509 *Pointer<Float4>(element) = c; in write()
513 if(writeR) { *Pointer<Float>(element) = c.x; } in write()
514 if(writeG) { *Pointer<Float>(element + 4) = c.y; } in write()
515 if(writeB) { *Pointer<Float>(element + 8) = c.z; } in write()
516 if(writeA) { *Pointer<Float>(element + 12) = c.w; } in write()
521 if(writeA) { *Pointer<Float>(element + 12) = 1.0f; } in write()
523 if(writeR) { *Pointer<Float>(element) = c.x; } in write()
524 if(writeG) { *Pointer<Float>(element + 4) = c.y; } in write()
525 if(writeB) { *Pointer<Float>(element + 8) = c.z; } in write()
530 *Pointer<Float2>(element) = Float2(c); in write()
534 if(writeR) { *Pointer<Float>(element) = c.x; } in write()
535 if(writeG) { *Pointer<Float>(element + 4) = c.y; } in write()
539 if(writeR) { *Pointer<Float>(element) = c.x; } in write()
543 if(writeA) { *Pointer<SByte>(element + 3) = SByte(RoundInt(Float(c.w))); } in write()
548 *Pointer<SByte>(element + 3) = SByte(0x7F); in write()
550 if(writeB) { *Pointer<SByte>(element + 2) = SByte(RoundInt(Float(c.z))); } in write()
553 if(writeG) { *Pointer<SByte>(element + 1) = SByte(RoundInt(Float(c.y))); } in write()
556 if(writeR) { *Pointer<SByte>(element) = SByte(RoundInt(Float(c.x))); } in write()
559 if(writeA) { *Pointer<Byte>(element + 3) = Byte(RoundInt(Float(c.w))); } in write()
563 *Pointer<Byte>(element + 3) = Byte(0xFF); in write()
565 if(writeB) { *Pointer<Byte>(element + 2) = Byte(RoundInt(Float(c.z))); } in write()
568 if(writeG) { *Pointer<Byte>(element + 1) = Byte(RoundInt(Float(c.y))); } in write()
571 if(writeR) { *Pointer<Byte>(element) = Byte(RoundInt(Float(c.x))); } in write()
576 *Pointer<Short4>(element) = Short4(RoundInt(c)); in write()
580 if(writeR) { *Pointer<Short>(element) = Short(RoundInt(Float(c.x))); } in write()
581 if(writeG) { *Pointer<Short>(element + 2) = Short(RoundInt(Float(c.y))); } in write()
582 if(writeB) { *Pointer<Short>(element + 4) = Short(RoundInt(Float(c.z))); } in write()
583 if(writeA) { *Pointer<Short>(element + 6) = Short(RoundInt(Float(c.w))); } in write()
589 *Pointer<Short4>(element) = Short4(RoundInt(c)); in write()
593 if(writeR) { *Pointer<Short>(element) = Short(RoundInt(Float(c.x))); } in write()
594 if(writeG) { *Pointer<Short>(element + 2) = Short(RoundInt(Float(c.y))); } in write()
595 if(writeB) { *Pointer<Short>(element + 4) = Short(RoundInt(Float(c.z))); } in write()
597 if(writeA) { *Pointer<Short>(element + 6) = Short(0x7F); } in write()
602 *Pointer<Short2>(element) = Short2(Short4(RoundInt(c))); in write()
606 if(writeR) { *Pointer<Short>(element) = Short(RoundInt(Float(c.x))); } in write()
607 if(writeG) { *Pointer<Short>(element + 2) = Short(RoundInt(Float(c.y))); } in write()
611 if(writeR) { *Pointer<Short>(element) = Short(RoundInt(Float(c.x))); } in write()
617 *Pointer<UShort4>(element) = UShort4(RoundInt(c)); in write()
621 if(writeR) { *Pointer<UShort>(element) = UShort(RoundInt(Float(c.x))); } in write()
622 if(writeG) { *Pointer<UShort>(element + 2) = UShort(RoundInt(Float(c.y))); } in write()
623 if(writeB) { *Pointer<UShort>(element + 4) = UShort(RoundInt(Float(c.z))); } in write()
624 if(writeA) { *Pointer<UShort>(element + 6) = UShort(RoundInt(Float(c.w))); } in write()
630 *Pointer<UShort4>(element) = UShort4(RoundInt(c)); in write()
634 if(writeR) { *Pointer<UShort>(element) = UShort(RoundInt(Float(c.x))); } in write()
635 if(writeG) { *Pointer<UShort>(element + 2) = UShort(RoundInt(Float(c.y))); } in write()
636 if(writeB) { *Pointer<UShort>(element + 4) = UShort(RoundInt(Float(c.z))); } in write()
638 if(writeA) { *Pointer<UShort>(element + 6) = UShort(0xFF); } in write()
644 *Pointer<UShort2>(element) = UShort2(UShort4(RoundInt(c))); in write()
648 if(writeR) { *Pointer<UShort>(element) = UShort(RoundInt(Float(c.x))); } in write()
649 if(writeG) { *Pointer<UShort>(element + 2) = UShort(RoundInt(Float(c.y))); } in write()
653 if(writeR) { *Pointer<UShort>(element) = UShort(RoundInt(Float(c.x))); } in write()
658 *Pointer<Int4>(element) = RoundInt(c); in write()
662 if(writeR) { *Pointer<Int>(element) = RoundInt(Float(c.x)); } in write()
663 if(writeG) { *Pointer<Int>(element + 4) = RoundInt(Float(c.y)); } in write()
664 if(writeB) { *Pointer<Int>(element + 8) = RoundInt(Float(c.z)); } in write()
665 if(writeA) { *Pointer<Int>(element + 12) = RoundInt(Float(c.w)); } in write()
671 *Pointer<Int4>(element) = RoundInt(c); in write()
675 if(writeR) { *Pointer<Int>(element) = RoundInt(Float(c.x)); } in write()
676 if(writeG) { *Pointer<Int>(element + 4) = RoundInt(Float(c.y)); } in write()
677 if(writeB) { *Pointer<Int>(element + 8) = RoundInt(Float(c.z)); } in write()
679 if(writeA) { *Pointer<Int>(element + 12) = Int(0x7FFFFFFF); } in write()
682 if(writeG) { *Pointer<Int>(element + 4) = RoundInt(Float(c.y)); } in write()
684 if(writeR) { *Pointer<Int>(element) = RoundInt(Float(c.x)); } in write()
689 *Pointer<UInt4>(element) = UInt4(RoundInt(c)); in write()
693 if(writeR) { *Pointer<UInt>(element) = As<UInt>(RoundInt(Float(c.x))); } in write()
694 if(writeG) { *Pointer<UInt>(element + 4) = As<UInt>(RoundInt(Float(c.y))); } in write()
695 if(writeB) { *Pointer<UInt>(element + 8) = As<UInt>(RoundInt(Float(c.z))); } in write()
696 if(writeA) { *Pointer<UInt>(element + 12) = As<UInt>(RoundInt(Float(c.w))); } in write()
702 *Pointer<UInt4>(element) = UInt4(RoundInt(c)); in write()
706 if(writeR) { *Pointer<UInt>(element) = As<UInt>(RoundInt(Float(c.x))); } in write()
707 if(writeG) { *Pointer<UInt>(element + 4) = As<UInt>(RoundInt(Float(c.y))); } in write()
708 if(writeB) { *Pointer<UInt>(element + 8) = As<UInt>(RoundInt(Float(c.z))); } in write()
710 if(writeA) { *Pointer<UInt4>(element + 12) = UInt4(0xFFFFFFFF); } in write()
713 if(writeG) { *Pointer<UInt>(element + 4) = As<UInt>(RoundInt(Float(c.y))); } in write()
715 if(writeR) { *Pointer<UInt>(element) = As<UInt>(RoundInt(Float(c.x))); } in write()
720 *Pointer<UShort>(element) = UShort(RoundInt(Float(c.z)) | in write()
728 *Pointer<UShort>(element) = (*Pointer<UShort>(element) & UShort(unmask)) | in write()
738 *Pointer<UInt>(element) = UInt(RoundInt(Float(c.x)) | in write()
750 *Pointer<UInt>(element) = (*Pointer<UInt>(element) & UInt(unmask)) | in write()
758 *Pointer<UShort>(element) = UShort(RoundInt(Float(c.x))); in write()
762 *Pointer<UInt>(element) = UInt(RoundInt(Float(c.x)) << 8); in write()
765 *Pointer<UInt>(element) = UInt(RoundInt(Float(c.x))); in write()
769 *Pointer<Float>(element) = 1.0f - c.x; in write()
777 *Pointer<Float>(element) = c.x; in write()
780 *Pointer<Byte>(element) = Byte(RoundInt(Float(c.x))); in write()
788 bool Blitter::read(Int4 &c, Pointer<Byte> element, const State &state) in read()
795 c = Insert(c, Int(*Pointer<SByte>(element + 3)), 3); in read()
797 c = Insert(c, Int(*Pointer<SByte>(element + 2)), 2); in read()
799 c = Insert(c, Int(*Pointer<SByte>(element + 1)), 1); in read()
801 c = Insert(c, Int(*Pointer<SByte>(element)), 0); in read()
804 c = Insert(c, Int(*Pointer<Byte>(element + 3)), 3); in read()
806 c = Insert(c, Int(*Pointer<Byte>(element + 2)), 2); in read()
808 c = Insert(c, Int(*Pointer<Byte>(element + 1)), 1); in read()
810 c = Insert(c, Int(*Pointer<Byte>(element)), 0); in read()
813 c = Insert(c, Int(*Pointer<Short>(element + 6)), 3); in read()
815 c = Insert(c, Int(*Pointer<Short>(element + 4)), 2); in read()
817 c = Insert(c, Int(*Pointer<Short>(element + 2)), 1); in read()
819 c = Insert(c, Int(*Pointer<Short>(element)), 0); in read()
822 c = Insert(c, Int(*Pointer<UShort>(element + 6)), 3); in read()
824 c = Insert(c, Int(*Pointer<UShort>(element + 4)), 2); in read()
826 c = Insert(c, Int(*Pointer<UShort>(element + 2)), 1); in read()
828 c = Insert(c, Int(*Pointer<UShort>(element)), 0); in read()
832 c = *Pointer<Int4>(element); in read()
836 c = Insert(c, *Pointer<Int>(element + 8), 2); in read()
839 c = Insert(c, *Pointer<Int>(element + 4), 1); in read()
842 c = Insert(c, *Pointer<Int>(element), 0); in read()
851 bool Blitter::write(Int4 &c, Pointer<Byte> element, const State &state) in write()
862 if(writeA) { *Pointer<SByte>(element + 3) = SByte(Extract(c, 3)); } in write()
866 *Pointer<SByte>(element + 3) = SByte(0x7F); in write()
868 if(writeB) { *Pointer<SByte>(element + 2) = SByte(Extract(c, 2)); } in write()
870 if(writeG) { *Pointer<SByte>(element + 1) = SByte(Extract(c, 1)); } in write()
872 if(writeR) { *Pointer<SByte>(element) = SByte(Extract(c, 0)); } in write()
875 if(writeA) { *Pointer<Byte>(element + 3) = Byte(Extract(c, 3)); } in write()
879 *Pointer<Byte>(element + 3) = Byte(0xFF); in write()
881 if(writeB) { *Pointer<Byte>(element + 2) = Byte(Extract(c, 2)); } in write()
883 if(writeG) { *Pointer<Byte>(element + 1) = Byte(Extract(c, 1)); } in write()
885 if(writeR) { *Pointer<Byte>(element) = Byte(Extract(c, 0)); } in write()
888 if(writeA) { *Pointer<Short>(element + 6) = Short(Extract(c, 3)); } in write()
892 *Pointer<Short>(element + 6) = Short(0x7FFF); in write()
894 if(writeB) { *Pointer<Short>(element + 4) = Short(Extract(c, 2)); } in write()
896 if(writeG) { *Pointer<Short>(element + 2) = Short(Extract(c, 1)); } in write()
898 if(writeR) { *Pointer<Short>(element) = Short(Extract(c, 0)); } in write()
901 if(writeA) { *Pointer<UShort>(element + 6) = UShort(Extract(c, 3)); } in write()
905 *Pointer<UShort>(element + 6) = UShort(0xFFFF); in write()
907 if(writeB) { *Pointer<UShort>(element + 4) = UShort(Extract(c, 2)); } in write()
909 if(writeG) { *Pointer<UShort>(element + 2) = UShort(Extract(c, 1)); } in write()
911 if(writeR) { *Pointer<UShort>(element) = UShort(Extract(c, 0)); } in write()
916 *Pointer<Int4>(element) = c; in write()
920 if(writeR) { *Pointer<Int>(element) = Extract(c, 0); } in write()
921 if(writeG) { *Pointer<Int>(element + 4) = Extract(c, 1); } in write()
922 if(writeB) { *Pointer<Int>(element + 8) = Extract(c, 2); } in write()
923 if(writeA) { *Pointer<Int>(element + 12) = Extract(c, 3); } in write()
929 *Pointer<Int4>(element) = c; in write()
933 if(writeR) { *Pointer<Int>(element) = Extract(c, 0); } in write()
934 if(writeG) { *Pointer<Int>(element + 4) = Extract(c, 1); } in write()
935 if(writeB) { *Pointer<Int>(element + 8) = Extract(c, 2); } in write()
937 if(writeA) { *Pointer<Int>(element + 12) = Int(0x7FFFFFFF); } in write()
940 if(writeR) { *Pointer<Int>(element) = Extract(c, 0); } in write()
941 if(writeG) { *Pointer<Int>(element + 4) = Extract(c, 1); } in write()
944 if(writeR) { *Pointer<Int>(element) = Extract(c, 0); } in write()
949 *Pointer<UInt4>(element) = As<UInt4>(c); in write()
953 if(writeR) { *Pointer<UInt>(element) = As<UInt>(Extract(c, 0)); } in write()
954 if(writeG) { *Pointer<UInt>(element + 4) = As<UInt>(Extract(c, 1)); } in write()
955 if(writeB) { *Pointer<UInt>(element + 8) = As<UInt>(Extract(c, 2)); } in write()
956 if(writeA) { *Pointer<UInt>(element + 12) = As<UInt>(Extract(c, 3)); } in write()
962 *Pointer<UInt4>(element) = As<UInt4>(c); in write()
966 if(writeR) { *Pointer<UInt>(element) = As<UInt>(Extract(c, 0)); } in write()
967 if(writeG) { *Pointer<UInt>(element + 4) = As<UInt>(Extract(c, 1)); } in write()
968 if(writeB) { *Pointer<UInt>(element + 8) = As<UInt>(Extract(c, 2)); } in write()
970 if(writeA) { *Pointer<UInt>(element + 3) = UInt(0xFFFFFFFF); } in write()
973 if(writeR) { *Pointer<UInt>(element) = As<UInt>(Extract(c, 0)); } in write()
974 if(writeG) { *Pointer<UInt>(element + 4) = As<UInt>(Extract(c, 1)); } in write()
977 if(writeR) { *Pointer<UInt>(element) = As<UInt>(Extract(c, 0)); } in write()
1184 Function<Void(Pointer<Byte>)> function; in generate()
1186 Pointer<Byte> blit(function.Arg<0>()); in generate()
1188 Pointer<Byte> source = *Pointer<Pointer<Byte>>(blit + OFFSET(BlitData,source)); in generate()
1189 Pointer<Byte> dest = *Pointer<Pointer<Byte>>(blit + OFFSET(BlitData,dest)); in generate()
1190 Int sPitchB = *Pointer<Int>(blit + OFFSET(BlitData,sPitchB)); in generate()
1191 Int dPitchB = *Pointer<Int>(blit + OFFSET(BlitData,dPitchB)); in generate()
1193 Float x0 = *Pointer<Float>(blit + OFFSET(BlitData,x0)); in generate()
1194 Float y0 = *Pointer<Float>(blit + OFFSET(BlitData,y0)); in generate()
1195 Float w = *Pointer<Float>(blit + OFFSET(BlitData,w)); in generate()
1196 Float h = *Pointer<Float>(blit + OFFSET(BlitData,h)); in generate()
1198 Int x0d = *Pointer<Int>(blit + OFFSET(BlitData,x0d)); in generate()
1199 Int x1d = *Pointer<Int>(blit + OFFSET(BlitData,x1d)); in generate()
1200 Int y0d = *Pointer<Int>(blit + OFFSET(BlitData,y0d)); in generate()
1201 Int y1d = *Pointer<Int>(blit + OFFSET(BlitData,y1d)); in generate()
1203 Int sWidth = *Pointer<Int>(blit + OFFSET(BlitData,sWidth)); in generate()
1204 Int sHeight = *Pointer<Int>(blit + OFFSET(BlitData,sHeight)); in generate()
1246 Pointer<Byte> destLine = dest + (dstQuadLayout ? j & Int(~1) : RValue<Int>(j)) * dPitchB; in generate()
1251Pointer<Byte> d = destLine + (dstQuadLayout ? (((j & Int(1)) << 1) + (i * 2) - (i & Int(1))) : RVa… in generate()
1269 d += *Pointer<Int>(blit + OFFSET(BlitData, dSliceB)); in generate()
1284 Pointer<Byte> s = source + ComputeOffset(X, Y, sPitchB, srcBytes, srcQuadLayout); in generate()
1312 Pointer<Byte> s = source + ComputeOffset(X, Y, sPitchB, srcBytes, srcQuadLayout); in generate()
1341 Pointer<Byte> s00 = source + ComputeOffset(X0, Y0, sPitchB, srcBytes, srcQuadLayout); in generate()
1342 Pointer<Byte> s01 = source + ComputeOffset(X1, Y0, sPitchB, srcBytes, srcQuadLayout); in generate()
1343 Pointer<Byte> s10 = source + ComputeOffset(X0, Y1, sPitchB, srcBytes, srcQuadLayout); in generate()
1344 Pointer<Byte> s11 = source + ComputeOffset(X1, Y1, sPitchB, srcBytes, srcQuadLayout); in generate()
1381 d += *Pointer<Int>(blit + OFFSET(BlitData,dSliceB)); in generate()