Lines Matching refs:vertexShader
304 vertexShader = 0; in init()
495 if(vertexShader) in pointSizeActive()
542 if(vertexShader) in vertexLightingActive()
554 if(vertexShader) in texCoordActive()
558 if(vertexShader->getOutput(T0 + coordinate, component).usage == Shader::USAGE_TEXCOORD) in texCoordActive()
646 if(vertexShader) in vertexNormalActive()
656 if(vertexShader) in vertexLightActive()
666 if(vertexShader) in vertexDiffuseMaterialSourceActive()
683 if(vertexShader) in vertexSpecularMaterialSourceActive()
700 if(vertexShader) in vertexAmbientMaterialSourceActive()
717 if(vertexShader) in vertexEmissiveMaterialSourceActive()
739 if(vertexShader) in pointScaleActive()
1095 if(vertexShader) in indexedVertexBlendActive()
1105 if(vertexShader) in vertexBlendMatrixCountActive()
1115 if(vertexShader) in localViewerActive()
1125 if(vertexShader) in normalizeNormalsActive()
1135 if(vertexShader || !fogActive()) in vertexFogModeActive()
1145 if(vertexShader || !fogActive()) in rangeFogActive()
1155 if(vertexShader || !texCoordActive(stage)) in texGenActive()
1165 if(vertexShader || !texCoordActive(stage)) in textureTransformCountActive()
1175 if(vertexShader || !texCoordActive(stage)) in texCoordIndexActive()
1266 if(vertexShader) in diffuseActive()
1268 vertexDiffuse = vertexShader->getOutput(C0, component).active(); in diffuseActive()
1329 if(!vertexShader) in specularActive()
1335 vertexSpecular = vertexShader->getOutput(C1, component).active(); in specularActive()
1446 return vertexShader ? vertexShader->getShaderModel() : 0x0000; in vertexShaderModel()