Lines Matching refs:drawCall
188 drawCall[draw] = new DrawCall(); in Renderer()
189 drawList[draw] = drawCall[draw]; in Renderer()
228 delete drawCall[draw]; in ~Renderer()
229 drawCall[draw] = nullptr; in ~Renderer()
328 if(drawCall[i]->references == -1) in draw()
330 draw = drawCall[i]; in draw()
787 if(pixelProgress[cluster].drawCall == primitiveProgress[unit].drawCall) in findAvailableTasks()
841 primitiveProgress[unit].drawCall = currentDraw; in findAvailableTasks()
918 DrawCall *draw = drawList[primitiveProgress[unit].drawCall & DRAW_COUNT_BITS]; in executeTask()
953 DrawCall *draw = drawList[pixelProgress[cluster].drawCall & DRAW_COUNT_BITS]; in executeTask()
987 DrawCall &draw = *drawList[primitiveProgress[unit].drawCall & DRAW_COUNT_BITS]; in finishRendering()
997 ++pixelProgress[cluster].drawCall; // Atomic in finishRendering()
1121 int primitiveDrawCall = primitiveProgress[unit].drawCall; in processPrimitiveVertices()
1129 if(task->vertexCache.drawCall != primitiveDrawCall) in processPrimitiveVertices()
1132 task->vertexCache.drawCall = primitiveDrawCall; in processPrimitiveVertices()
1570 DrawCall &draw = *drawList[primitiveProgress[unit].drawCall & DRAW_COUNT_BITS]; in setupSolidTriangles()
1616 DrawCall &draw = *drawList[primitiveProgress[unit].drawCall & DRAW_COUNT_BITS]; in setupWireframeTriangle()
1673 DrawCall &draw = *drawList[primitiveProgress[unit].drawCall & DRAW_COUNT_BITS]; in setupVertexTriangle()
1717 DrawCall &draw = *drawList[primitiveProgress[unit].drawCall & DRAW_COUNT_BITS]; in setupLines()
1742 DrawCall &draw = *drawList[primitiveProgress[unit].drawCall & DRAW_COUNT_BITS]; in setupPoints()
2146 vertexTask[i]->vertexCache.drawCall = -1; in initializeThreads()
2666 if(drawCall[i]->psDirtyConstF < index + count) in setPixelShaderConstantF()
2668 drawCall[i]->psDirtyConstF = index + count; in setPixelShaderConstantF()
2683 if(drawCall[i]->psDirtyConstI < index + count) in setPixelShaderConstantI()
2685 drawCall[i]->psDirtyConstI = index + count; in setPixelShaderConstantI()
2700 if(drawCall[i]->psDirtyConstB < index + count) in setPixelShaderConstantB()
2702 drawCall[i]->psDirtyConstB = index + count; in setPixelShaderConstantB()
2717 if(drawCall[i]->vsDirtyConstF < index + count) in setVertexShaderConstantF()
2719 drawCall[i]->vsDirtyConstF = index + count; in setVertexShaderConstantF()
2734 if(drawCall[i]->vsDirtyConstI < index + count) in setVertexShaderConstantI()
2736 drawCall[i]->vsDirtyConstI = index + count; in setVertexShaderConstantI()
2751 if(drawCall[i]->vsDirtyConstB < index + count) in setVertexShaderConstantB()
2753 drawCall[i]->vsDirtyConstB = index + count; in setVertexShaderConstantB()