Lines Matching refs:AddSat
217 …if(dst.mask & 0x1) { d.x = AddSat(d.x, d.x); if(dst.shift > 1) d.x = AddSat(d.x, d.x); if(dst.shif… in applyShader()
218 …if(dst.mask & 0x2) { d.y = AddSat(d.y, d.y); if(dst.shift > 1) d.y = AddSat(d.y, d.y); if(dst.shif… in applyShader()
219 …if(dst.mask & 0x4) { d.z = AddSat(d.z, d.z); if(dst.shift > 1) d.z = AddSat(d.z, d.z); if(dst.shif… in applyShader()
220 …if(dst.mask & 0x8) { d.w = AddSat(d.w, d.w); if(dst.shift > 1) d.w = AddSat(d.w, d.w); if(dst.shif… in applyShader()
617 res.x = AddSat(arg1->x, arg2->x); in blendTexture()
618 res.y = AddSat(arg1->y, arg2->y); in blendTexture()
619 res.z = AddSat(arg1->z, arg2->z); in blendTexture()
622 res.x = AddSat(arg1->x, arg2->x); in blendTexture()
623 res.y = AddSat(arg1->y, arg2->y); in blendTexture()
624 res.z = AddSat(arg1->z, arg2->z); in blendTexture()
631 res.x = AddSat(arg1->x, arg2->x); in blendTexture()
632 res.y = AddSat(arg1->y, arg2->y); in blendTexture()
633 res.z = AddSat(arg1->z, arg2->z); in blendTexture()
639 res.x = AddSat(res.x, res.x); in blendTexture()
640 res.y = AddSat(res.y, res.y); in blendTexture()
641 res.z = AddSat(res.z, res.z); in blendTexture()
652 …tmp = MulHigh(arg1->x, arg2->x) << 4; res.x = AddSat(arg1->x, arg2->x); res.x = SubSat(res.x, tmp); in blendTexture()
653 …tmp = MulHigh(arg1->y, arg2->y) << 4; res.y = AddSat(arg1->y, arg2->y); res.y = SubSat(res.y, tmp); in blendTexture()
654 …tmp = MulHigh(arg1->z, arg2->z) << 4; res.z = AddSat(arg1->z, arg2->z); res.z = SubSat(res.z, tmp); in blendTexture()
658 res.x = MulHigh(arg1->x, arg2->x) << 4; res.x = AddSat(res.x, arg3->x); in blendTexture()
659 res.y = MulHigh(arg1->y, arg2->y) << 4; res.y = AddSat(res.y, arg3->y); in blendTexture()
660 res.z = MulHigh(arg1->z, arg2->z) << 4; res.z = AddSat(res.z, arg3->z); in blendTexture()
663 …res.x = SubSat(arg1->x, arg2->x); res.x = MulHigh(res.x, arg3->x) << 4; res.x = AddSat(res.x, arg2… in blendTexture()
664 …res.y = SubSat(arg1->y, arg2->y); res.y = MulHigh(res.y, arg3->y) << 4; res.y = AddSat(res.y, arg2… in blendTexture()
665 …res.z = SubSat(arg1->z, arg2->z); res.z = MulHigh(res.z, arg3->z) << 4; res.z = AddSat(res.z, arg2… in blendTexture()
679 res.x = AddSat(res.x, res.y); in blendTexture()
680 res.x = AddSat(res.x, res.z); in blendTexture()
692 …res.x = SubSat(arg1->x, arg2->x); res.x = MulHigh(res.x, current.w) << 4; res.x = AddSat(res.x, ar… in blendTexture()
693 …res.y = SubSat(arg1->y, arg2->y); res.y = MulHigh(res.y, current.w) << 4; res.y = AddSat(res.y, ar… in blendTexture()
694 …res.z = SubSat(arg1->z, arg2->z); res.z = MulHigh(res.z, current.w) << 4; res.z = AddSat(res.z, ar… in blendTexture()
697 …res.x = SubSat(arg1->x, arg2->x); res.x = MulHigh(res.x, diffuse.w) << 4; res.x = AddSat(res.x, ar… in blendTexture()
698 …res.y = SubSat(arg1->y, arg2->y); res.y = MulHigh(res.y, diffuse.w) << 4; res.y = AddSat(res.y, ar… in blendTexture()
699 …res.z = SubSat(arg1->z, arg2->z); res.z = MulHigh(res.z, diffuse.w) << 4; res.z = AddSat(res.z, ar… in blendTexture()
702 …r<Short4>(data + OFFSET(DrawData, factor.textureFactor4[3]))) << 4; res.x = AddSat(res.x, arg2->x); in blendTexture()
703 …r<Short4>(data + OFFSET(DrawData, factor.textureFactor4[3]))) << 4; res.y = AddSat(res.y, arg2->y); in blendTexture()
704 …r<Short4>(data + OFFSET(DrawData, factor.textureFactor4[3]))) << 4; res.z = AddSat(res.z, arg2->z); in blendTexture()
707 …res.x = SubSat(arg1->x, arg2->x); res.x = MulHigh(res.x, texture.w) << 4; res.x = AddSat(res.x, ar… in blendTexture()
708 …res.y = SubSat(arg1->y, arg2->y); res.y = MulHigh(res.y, texture.w) << 4; res.y = AddSat(res.y, ar… in blendTexture()
709 …res.z = SubSat(arg1->z, arg2->z); res.z = MulHigh(res.z, texture.w) << 4; res.z = AddSat(res.z, ar… in blendTexture()
712 …res.x = SubSat(Short4(0x1000), texture.w); res.x = MulHigh(res.x, arg2->x) << 4; res.x = AddSat(re… in blendTexture()
713 …res.y = SubSat(Short4(0x1000), texture.w); res.y = MulHigh(res.y, arg2->y) << 4; res.y = AddSat(re… in blendTexture()
714 …res.z = SubSat(Short4(0x1000), texture.w); res.z = MulHigh(res.z, arg2->z) << 4; res.z = AddSat(re… in blendTexture()
722 res.x = MulHigh(arg1->w, arg2->x) << 4; res.x = AddSat(res.x, arg1->x); in blendTexture()
723 res.y = MulHigh(arg1->w, arg2->y) << 4; res.y = AddSat(res.y, arg1->y); in blendTexture()
724 res.z = MulHigh(arg1->w, arg2->z) << 4; res.z = AddSat(res.z, arg1->z); in blendTexture()
727 res.x = MulHigh(arg1->x, arg2->x) << 4; res.x = AddSat(res.x, arg1->w); in blendTexture()
728 res.y = MulHigh(arg1->y, arg2->y) << 4; res.y = AddSat(res.y, arg1->w); in blendTexture()
729 res.z = MulHigh(arg1->z, arg2->z) << 4; res.z = AddSat(res.z, arg1->w); in blendTexture()
735 …res.x = AddSat(arg1->x, arg2->x); tmp = MulHigh(arg1->w, arg2->x) << 4; res.x = SubSat(res.x, tmp); in blendTexture()
736 …res.y = AddSat(arg1->y, arg2->y); tmp = MulHigh(arg1->w, arg2->y) << 4; res.y = SubSat(res.y, tmp); in blendTexture()
737 …res.z = AddSat(arg1->z, arg2->z); tmp = MulHigh(arg1->w, arg2->z) << 4; res.z = SubSat(res.z, tmp); in blendTexture()
744 …res.x = AddSat(arg1->w, arg2->x); tmp = MulHigh(arg1->x, arg2->x) << 4; res.x = SubSat(res.x, tmp); in blendTexture()
745 …res.y = AddSat(arg1->w, arg2->y); tmp = MulHigh(arg1->y, arg2->y) << 4; res.y = SubSat(res.y, tmp); in blendTexture()
746 …res.z = AddSat(arg1->w, arg2->z); tmp = MulHigh(arg1->z, arg2->z) << 4; res.z = SubSat(res.z, tmp); in blendTexture()
797 L = AddSat(L, *Pointer<Short4>(data + OFFSET(DrawData, textureStage[stage].luminanceOffset4))); in blendTexture()
940 res.w = AddSat(arg1->w, arg2->w); in blendTexture()
943 res.w = AddSat(arg1->w, arg2->w); in blendTexture()
947 res.w = AddSat(arg1->w, arg2->w); in blendTexture()
949 res.w = AddSat(res.w, res.w); in blendTexture()
958 …tmp = MulHigh(arg1->w, arg2->w) << 4; res.w = AddSat(arg1->w, arg2->w); res.w = SubSat(res.w, tmp); in blendTexture()
962 res.w = MulHigh(arg1->w, arg2->w) << 4; res.w = AddSat(res.w, arg3->w); in blendTexture()
965 …res.w = SubSat(arg1->w, arg2->w); res.w = MulHigh(res.w, arg3->w) << 4; res.w = AddSat(res.w, arg2… in blendTexture()
970 …res.w = SubSat(arg1->w, arg2->w); res.w = MulHigh(res.w, current.w) << 4; res.w = AddSat(res.w, ar… in blendTexture()
973 …res.w = SubSat(arg1->w, arg2->w); res.w = MulHigh(res.w, diffuse.w) << 4; res.w = AddSat(res.w, ar… in blendTexture()
976 …r<Short4>(data + OFFSET(DrawData, factor.textureFactor4[3]))) << 4; res.w = AddSat(res.w, arg2->w); in blendTexture()
979 …res.w = SubSat(arg1->w, arg2->w); res.w = MulHigh(res.w, texture.w) << 4; res.w = AddSat(res.w, ar… in blendTexture()
982 …res.w = SubSat(Short4(0x1000), texture.w); res.w = MulHigh(res.w, arg2->w) << 4; res.w = AddSat(re… in blendTexture()
1206 current.x = AddSat(current.x, specular.x); in specularPixel()
1207 current.y = AddSat(current.y, specular.y); in specularPixel()
1208 current.z = AddSat(current.z, specular.z); in specularPixel()
1390 mod.x = AddSat(x, x); in fetchRegister()
1391 mod.y = AddSat(y, y); in fetchRegister()
1392 mod.z = AddSat(z, z); in fetchRegister()
1393 mod.w = AddSat(w, w); in fetchRegister()
1396 mod.x = -AddSat(x, x); in fetchRegister()
1397 mod.y = -AddSat(y, y); in fetchRegister()
1398 mod.z = -AddSat(z, z); in fetchRegister()
1399 mod.w = -AddSat(w, w); in fetchRegister()
1406 mod.x = AddSat(mod.x, mod.x); in fetchRegister()
1407 mod.y = AddSat(mod.y, mod.y); in fetchRegister()
1408 mod.z = AddSat(mod.z, mod.z); in fetchRegister()
1409 mod.w = AddSat(mod.w, mod.w); in fetchRegister()
1416 mod.x = AddSat(mod.x, mod.x); in fetchRegister()
1417 mod.y = AddSat(mod.y, mod.y); in fetchRegister()
1418 mod.z = AddSat(mod.z, mod.z); in fetchRegister()
1419 mod.w = AddSat(mod.w, mod.w); in fetchRegister()
1460 dst.x = AddSat(src0.x, src1.x); in ADD()
1461 dst.y = AddSat(src0.y, src1.y); in ADD()
1462 dst.z = AddSat(src0.z, src1.z); in ADD()
1463 dst.w = AddSat(src0.w, src1.w); in ADD()
1477 ….x); dst.x = AddSat(dst.x, dst.x); dst.x = AddSat(dst.x, dst.x); dst.x = AddSat(dst.x, dst.x); dst… in MAD()
1478 ….y); dst.y = AddSat(dst.y, dst.y); dst.y = AddSat(dst.y, dst.y); dst.y = AddSat(dst.y, dst.y); dst… in MAD()
1479 ….z); dst.z = AddSat(dst.z, dst.z); dst.z = AddSat(dst.z, dst.z); dst.z = AddSat(dst.z, dst.z); dst… in MAD()
1480 ….w); dst.w = AddSat(dst.w, dst.w); dst.w = AddSat(dst.w, dst.w); dst.w = AddSat(dst.w, dst.w); dst… in MAD()
1486 …gh(src0.x, src1.x); dst.x = AddSat(dst.x, dst.x); dst.x = AddSat(dst.x, dst.x); dst.x = AddSat(dst… in MUL()
1487 …gh(src0.y, src1.y); dst.y = AddSat(dst.y, dst.y); dst.y = AddSat(dst.y, dst.y); dst.y = AddSat(dst… in MUL()
1488 …gh(src0.z, src1.z); dst.z = AddSat(dst.z, dst.z); dst.z = AddSat(dst.z, dst.z); dst.z = AddSat(dst… in MUL()
1489 …gh(src0.w, src1.w); dst.w = AddSat(dst.w, dst.w); dst.w = AddSat(dst.w, dst.w); dst.w = AddSat(dst… in MUL()
1498 …t0 = MulHigh(src0.x, src1.x); t0 = AddSat(t0, t0); t0 = AddSat(t0, t0); t0 = AddSat(t0, t0); t0 = … in DP3()
1499 …t1 = MulHigh(src0.y, src1.y); t1 = AddSat(t1, t1); t1 = AddSat(t1, t1); t1 = AddSat(t1, t1); t1 = … in DP3()
1500 t0 = AddSat(t0, t1); in DP3()
1501 …t1 = MulHigh(src0.z, src1.z); t1 = AddSat(t1, t1); t1 = AddSat(t1, t1); t1 = AddSat(t1, t1); t1 = … in DP3()
1502 t0 = AddSat(t0, t1); in DP3()
1516 …t0 = MulHigh(src0.x, src1.x); t0 = AddSat(t0, t0); t0 = AddSat(t0, t0); t0 = AddSat(t0, t0); t0 = … in DP4()
1517 …t1 = MulHigh(src0.y, src1.y); t1 = AddSat(t1, t1); t1 = AddSat(t1, t1); t1 = AddSat(t1, t1); t1 = … in DP4()
1518 t0 = AddSat(t0, t1); in DP4()
1519 …t1 = MulHigh(src0.z, src1.z); t1 = AddSat(t1, t1); t1 = AddSat(t1, t1); t1 = AddSat(t1, t1); t1 = … in DP4()
1520 t0 = AddSat(t0, t1); in DP4()
1521 …t1 = MulHigh(src0.w, src1.w); t1 = AddSat(t1, t1); t1 = AddSat(t1, t1); t1 = AddSat(t1, t1); t1 = … in DP4()
1522 t0 = AddSat(t0, t1); in DP4()
1533 ….x); dst.x = AddSat(dst.x, dst.x); dst.x = AddSat(dst.x, dst.x); dst.x = AddSat(dst.x, dst.x); dst… in LRP()
1535 ….y); dst.y = AddSat(dst.y, dst.y); dst.y = AddSat(dst.y, dst.y); dst.y = AddSat(dst.y, dst.y); dst… in LRP()
1537 ….z); dst.z = AddSat(dst.z, dst.z); dst.z = AddSat(dst.z, dst.z); dst.z = AddSat(dst.z, dst.z); dst… in LRP()
1538 ….w); dst.w = AddSat(dst.w, dst.w); dst.w = AddSat(dst.w, dst.w); dst.w = AddSat(dst.w, dst.w); dst… in LRP()
1737 L = AddSat(L, *Pointer<Short4>(data + OFFSET(DrawData, textureStage[stage].luminanceOffset4))); in TEXBEML()
1947 t0 = AddSat(t0, t1); in BEM()
1948 t0 = AddSat(t0, src0.x); in BEM()
1954 t0 = AddSat(t0, t1); in BEM()
1955 t0 = AddSat(t0, src0.y); in BEM()