Lines Matching refs:dsy
59 …> &texture, Float4 &u, Float4 &v, Float4 &w, Float4 &q, Float4 &bias, Vector4f &dsx, Vector4f &dsy) in sampleTexture() argument
61 return sampleTexture(texture, u, v, w, q, q, dsx, dsy, (dsx), Implicit, true); in sampleTexture()
64 …u, Float4 &v, Float4 &w, Float4 &q, Float4 &bias, Vector4f &dsx, Vector4f &dsy, Vector4f &offset, … in sampleTexture() argument
109 computeLod(texture, lod, anisotropy, uDelta, vDelta, uuuu, vvvv, bias.x, dsx, dsy, function); in sampleTexture()
115 computeLodCube(texture, lod, u, v, w, bias.x, dsx, dsy, M, function); in sampleTexture()
120 computeLod3D(texture, lod, uuuu, vvvv, wwww, bias.x, dsx, dsy, function); in sampleTexture()
275 …u, Float4 &v, Float4 &w, Float4 &q, Float4 &bias, Vector4f &dsx, Vector4f &dsy, Vector4f &offset, … in sampleTexture() argument
318 computeLod(texture, lod, anisotropy, uDelta, vDelta, uuuu, vvvv, bias.x, dsx, dsy, function); in sampleTexture()
324 computeLodCube(texture, lod, u, v, w, bias.x, dsx, dsy, M, function); in sampleTexture()
329 computeLod3D(texture, lod, uuuu, vvvv, wwww, bias.x, dsx, dsy, function); in sampleTexture()
360 Vector4s cs = sampleTexture(texture, u, v, w, q, bias, dsx, dsy, offset, function, false); in sampleTexture()
1382 …Float4 &uuuu, Float4 &vvvv, const Float &lodBias, Vector4f &dsx, Vector4f &dsy, SamplerFunction fu… in computeLod() argument
1394 Float4 dudxy = Float4(dsx.x.xx, dsy.x.xx); in computeLod()
1395 Float4 dvdxy = Float4(dsx.y.xx, dsy.y.xx); in computeLod()
1453 …4 &u, Float4 &v, Float4 &w, const Float &lodBias, Vector4f &dsx, Vector4f &dsy, Float4 &M, Sampler… in computeLodCube() argument
1471 dudxy = Float4(dsx.x.xx, dsy.x.xx); in computeLodCube()
1472 dvdxy = Float4(dsx.y.xx, dsy.y.xx); in computeLodCube()
1473 dsdxy = Float4(dsx.z.xx, dsy.z.xx); in computeLodCube()
1519 …Float4 &vvvv, Float4 &wwww, const Float &lodBias, Vector4f &dsx, Vector4f &dsy, SamplerFunction fu… in computeLod3D() argument
1533 dudxy = Float4(dsx.x.xx, dsy.x.xx); in computeLod3D()
1534 dvdxy = Float4(dsx.y.xx, dsy.y.xx); in computeLod3D()
1535 dsdxy = Float4(dsx.z.xx, dsy.z.xx); in computeLod3D()