Lines Matching defs:src1
766 void ShaderCore::add(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) in add()
774 void ShaderCore::iadd(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) in iadd()
782 void ShaderCore::sub(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) in sub()
790 void ShaderCore::isub(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) in isub()
798 …void ShaderCore::mad(Vector4f &dst, const Vector4f &src0, const Vector4f &src1, const Vector4f &sr… in mad()
806 …void ShaderCore::imad(Vector4f &dst, const Vector4f &src0, const Vector4f &src1, const Vector4f &s… in imad()
814 void ShaderCore::mul(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) in mul()
822 void ShaderCore::imul(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) in imul()
840 void ShaderCore::div(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) in div()
848 void ShaderCore::idiv(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) in idiv()
861 void ShaderCore::udiv(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) in udiv()
874 void ShaderCore::mod(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) in mod()
882 void ShaderCore::imod(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) in imod()
895 void ShaderCore::umod(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) in umod()
908 void ShaderCore::shl(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) in shl()
916 void ShaderCore::ishr(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) in ishr()
924 void ShaderCore::ushr(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) in ushr()
973 void ShaderCore::dist1(Float4 &dst, const Vector4f &src0, const Vector4f &src1, bool pp) in dist1()
978 void ShaderCore::dist2(Float4 &dst, const Vector4f &src0, const Vector4f &src1, bool pp) in dist2()
986 void ShaderCore::dist3(Float4 &dst, const Vector4f &src0, const Vector4f &src1, bool pp) in dist3()
995 void ShaderCore::dist4(Float4 &dst, const Vector4f &src0, const Vector4f &src1, bool pp) in dist4()
1005 void ShaderCore::dp1(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) in dp1()
1015 void ShaderCore::dp2(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) in dp2()
1025 …void ShaderCore::dp2add(Vector4f &dst, const Vector4f &src0, const Vector4f &src1, const Vector4f … in dp2add()
1035 void ShaderCore::dp3(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) in dp3()
1045 void ShaderCore::dp4(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) in dp4()
1055 void ShaderCore::min(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) in min()
1063 void ShaderCore::imin(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) in imin()
1071 void ShaderCore::umin(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) in umin()
1079 void ShaderCore::max(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) in max()
1087 void ShaderCore::imax(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) in imax()
1095 void ShaderCore::umax(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) in umax()
1103 void ShaderCore::slt(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) in slt()
1189 void ShaderCore::att(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) in att()
1198 …void ShaderCore::lrp(Vector4f &dst, const Vector4f &src0, const Vector4f &src1, const Vector4f &sr… in lrp()
1309 void ShaderCore::det2(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) in det2()
1315 …void ShaderCore::det3(Vector4f &dst, const Vector4f &src0, const Vector4f &src1, const Vector4f &s… in det3()
1321 …void ShaderCore::det4(Vector4f &dst, const Vector4f &src0, const Vector4f &src1, const Vector4f &s… in det4()
1396 void ShaderCore::powx(Vector4f &dst, const Vector4f &src0, const Vector4f &src1, bool pp) in powx()
1406 void ShaderCore::pow(Vector4f &dst, const Vector4f &src0, const Vector4f &src1, bool pp) in pow()
1414 void ShaderCore::crs(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) in crs()
1654 void ShaderCore::atan2(Vector4f &dst, const Vector4f &src0, const Vector4f &src1, bool pp) in atan2()
1759 …void ShaderCore::cmp0(Vector4f &dst, const Vector4f &src0, const Vector4f &src1, const Vector4f &s… in cmp0()
1767 …void ShaderCore::select(Vector4f &dst, const Vector4f &src0, const Vector4f &src1, const Vector4f … in select()
1775 void ShaderCore::extract(Float4 &dst, const Vector4f &src0, const Float4 &src1) in extract()
1804 void ShaderCore::cmp0(Float4 &dst, const Float4 &src0, const Float4 &src1, const Float4 &src2) in cmp0()
1810 void ShaderCore::cmp0i(Float4 &dst, const Float4 &src0, const Float4 &src1, const Float4 &src2) in cmp0i()
1816 void ShaderCore::select(Float4 &dst, RValue<Int4> src0, const Float4 &src1, const Float4 &src2) in select()
1822 void ShaderCore::cmp(Vector4f &dst, const Vector4f &src0, const Vector4f &src1, Control control) in cmp()
1867 void ShaderCore::icmp(Vector4f &dst, const Vector4f &src0, const Vector4f &src1, Control control) in icmp()
1912 void ShaderCore::ucmp(Vector4f &dst, const Vector4f &src0, const Vector4f &src1, Control control) in ucmp()
1975 void ShaderCore::bitwise_or(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) in bitwise_or()
1983 void ShaderCore::bitwise_xor(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) in bitwise_xor()
1991 void ShaderCore::bitwise_and(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) in bitwise_and()
1999 void ShaderCore::equal(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) in equal()
2010 void ShaderCore::notEqual(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) in notEqual()