Lines Matching refs:Vector4f
72 Vector4f::Vector4f() in Vector4f() function in sw::Vector4f
76 Vector4f::Vector4f(float x, float y, float z, float w) in Vector4f() function in sw::Vector4f
84 Vector4f::Vector4f(const Vector4f &rhs) in Vector4f() function in sw::Vector4f
92 Vector4f &Vector4f::operator=(const Vector4f &rhs) in operator =()
102 Float4 &Vector4f::operator[](int i) in operator []()
473 Float4 dot2(const Vector4f &v0, const Vector4f &v1) in dot2()
478 Float4 dot3(const Vector4f &v0, const Vector4f &v1) in dot3()
483 Float4 dot4(const Vector4f &v0, const Vector4f &v1) in dot4()
577 const Vector4f RegisterFile::operator[](RValue<Int4> index) in operator []()
586 Vector4f r; in operator []()
671 void ShaderCore::mov(Vector4f &dst, const Vector4f &src, bool integerDestination) in mov()
686 void ShaderCore::neg(Vector4f &dst, const Vector4f &src) in neg()
694 void ShaderCore::ineg(Vector4f &dst, const Vector4f &src) in ineg()
702 void ShaderCore::f2b(Vector4f &dst, const Vector4f &src) in f2b()
710 void ShaderCore::b2f(Vector4f &dst, const Vector4f &src) in b2f()
718 void ShaderCore::f2i(Vector4f &dst, const Vector4f &src) in f2i()
726 void ShaderCore::i2f(Vector4f &dst, const Vector4f &src) in i2f()
734 void ShaderCore::f2u(Vector4f &dst, const Vector4f &src) in f2u()
742 void ShaderCore::u2f(Vector4f &dst, const Vector4f &src) in u2f()
750 void ShaderCore::i2b(Vector4f &dst, const Vector4f &src) in i2b()
758 void ShaderCore::b2i(Vector4f &dst, const Vector4f &src) in b2i()
766 void ShaderCore::add(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) in add()
774 void ShaderCore::iadd(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) in iadd()
782 void ShaderCore::sub(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) in sub()
790 void ShaderCore::isub(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) in isub()
798 …void ShaderCore::mad(Vector4f &dst, const Vector4f &src0, const Vector4f &src1, const Vector4f &sr… in mad()
806 …void ShaderCore::imad(Vector4f &dst, const Vector4f &src0, const Vector4f &src1, const Vector4f &s… in imad()
814 void ShaderCore::mul(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) in mul()
822 void ShaderCore::imul(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) in imul()
830 void ShaderCore::rcpx(Vector4f &dst, const Vector4f &src, bool pp) in rcpx()
840 void ShaderCore::div(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) in div()
848 void ShaderCore::idiv(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) in idiv()
861 void ShaderCore::udiv(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) in udiv()
874 void ShaderCore::mod(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) in mod()
882 void ShaderCore::imod(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) in imod()
895 void ShaderCore::umod(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) in umod()
908 void ShaderCore::shl(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) in shl()
916 void ShaderCore::ishr(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) in ishr()
924 void ShaderCore::ushr(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) in ushr()
932 void ShaderCore::rsqx(Vector4f &dst, const Vector4f &src, bool pp) in rsqx()
942 void ShaderCore::sqrt(Vector4f &dst, const Vector4f &src, bool pp) in sqrt()
950 void ShaderCore::rsq(Vector4f &dst, const Vector4f &src, bool pp) in rsq()
958 void ShaderCore::len2(Float4 &dst, const Vector4f &src, bool pp) in len2()
963 void ShaderCore::len3(Float4 &dst, const Vector4f &src, bool pp) in len3()
968 void ShaderCore::len4(Float4 &dst, const Vector4f &src, bool pp) in len4()
973 void ShaderCore::dist1(Float4 &dst, const Vector4f &src0, const Vector4f &src1, bool pp) in dist1()
978 void ShaderCore::dist2(Float4 &dst, const Vector4f &src0, const Vector4f &src1, bool pp) in dist2()
986 void ShaderCore::dist3(Float4 &dst, const Vector4f &src0, const Vector4f &src1, bool pp) in dist3()
995 void ShaderCore::dist4(Float4 &dst, const Vector4f &src0, const Vector4f &src1, bool pp) in dist4()
1005 void ShaderCore::dp1(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) in dp1()
1015 void ShaderCore::dp2(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) in dp2()
1025 …void ShaderCore::dp2add(Vector4f &dst, const Vector4f &src0, const Vector4f &src1, const Vector4f … in dp2add()
1035 void ShaderCore::dp3(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) in dp3()
1045 void ShaderCore::dp4(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) in dp4()
1055 void ShaderCore::min(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) in min()
1063 void ShaderCore::imin(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) in imin()
1071 void ShaderCore::umin(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) in umin()
1079 void ShaderCore::max(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) in max()
1087 void ShaderCore::imax(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) in imax()
1095 void ShaderCore::umax(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) in umax()
1103 void ShaderCore::slt(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) in slt()
1111 void ShaderCore::step(Vector4f &dst, const Vector4f &edge, const Vector4f &x) in step()
1119 void ShaderCore::exp2x(Vector4f &dst, const Vector4f &src, bool pp) in exp2x()
1129 void ShaderCore::exp2(Vector4f &dst, const Vector4f &src, bool pp) in exp2()
1137 void ShaderCore::exp(Vector4f &dst, const Vector4f &src, bool pp) in exp()
1145 void ShaderCore::log2x(Vector4f &dst, const Vector4f &src, bool pp) in log2x()
1155 void ShaderCore::log2(Vector4f &dst, const Vector4f &src, bool pp) in log2()
1163 void ShaderCore::log(Vector4f &dst, const Vector4f &src, bool pp) in log()
1171 void ShaderCore::lit(Vector4f &dst, const Vector4f &src) in lit()
1189 void ShaderCore::att(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) in att()
1198 …void ShaderCore::lrp(Vector4f &dst, const Vector4f &src0, const Vector4f &src1, const Vector4f &sr… in lrp()
1206 void ShaderCore::isinf(Vector4f &dst, const Vector4f &src) in isinf()
1214 void ShaderCore::isnan(Vector4f &dst, const Vector4f &src) in isnan()
1222 …void ShaderCore::smooth(Vector4f &dst, const Vector4f &edge0, const Vector4f &edge1, const Vector4… in smooth()
1267 void ShaderCore::packHalf2x16(Vector4f &d, const Vector4f &s0) in packHalf2x16()
1274 void ShaderCore::unpackHalf2x16(Vector4f &dst, const Vector4f &s0) in unpackHalf2x16()
1281 void ShaderCore::packSnorm2x16(Vector4f &d, const Vector4f &s0) in packSnorm2x16()
1288 void ShaderCore::packUnorm2x16(Vector4f &d, const Vector4f &s0) in packUnorm2x16()
1295 void ShaderCore::unpackSnorm2x16(Vector4f &dst, const Vector4f &s0) in unpackSnorm2x16()
1302 void ShaderCore::unpackUnorm2x16(Vector4f &dst, const Vector4f &s0) in unpackUnorm2x16()
1309 void ShaderCore::det2(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) in det2()
1315 …void ShaderCore::det3(Vector4f &dst, const Vector4f &src0, const Vector4f &src1, const Vector4f &s… in det3()
1321 …void ShaderCore::det4(Vector4f &dst, const Vector4f &src0, const Vector4f &src1, const Vector4f &s… in det4()
1337 void ShaderCore::frc(Vector4f &dst, const Vector4f &src) in frc()
1345 void ShaderCore::trunc(Vector4f &dst, const Vector4f &src) in trunc()
1353 void ShaderCore::floor(Vector4f &dst, const Vector4f &src) in floor()
1361 void ShaderCore::round(Vector4f &dst, const Vector4f &src) in round()
1369 void ShaderCore::roundEven(Vector4f &dst, const Vector4f &src) in roundEven()
1388 void ShaderCore::ceil(Vector4f &dst, const Vector4f &src) in ceil()
1396 void ShaderCore::powx(Vector4f &dst, const Vector4f &src0, const Vector4f &src1, bool pp) in powx()
1406 void ShaderCore::pow(Vector4f &dst, const Vector4f &src0, const Vector4f &src1, bool pp) in pow()
1414 void ShaderCore::crs(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) in crs()
1421 …void ShaderCore::forward1(Vector4f &dst, const Vector4f &N, const Vector4f &I, const Vector4f &Nre… in forward1()
1428 …void ShaderCore::forward2(Vector4f &dst, const Vector4f &N, const Vector4f &I, const Vector4f &Nre… in forward2()
1436 …void ShaderCore::forward3(Vector4f &dst, const Vector4f &N, const Vector4f &I, const Vector4f &Nre… in forward3()
1445 …void ShaderCore::forward4(Vector4f &dst, const Vector4f &N, const Vector4f &I, const Vector4f &Nre… in forward4()
1455 void ShaderCore::reflect1(Vector4f &dst, const Vector4f &I, const Vector4f &N) in reflect1()
1462 void ShaderCore::reflect2(Vector4f &dst, const Vector4f &I, const Vector4f &N) in reflect2()
1470 void ShaderCore::reflect3(Vector4f &dst, const Vector4f &I, const Vector4f &N) in reflect3()
1479 void ShaderCore::reflect4(Vector4f &dst, const Vector4f &I, const Vector4f &N) in reflect4()
1489 void ShaderCore::refract1(Vector4f &dst, const Vector4f &I, const Vector4f &N, const Float4 &eta) in refract1()
1499 void ShaderCore::refract2(Vector4f &dst, const Vector4f &I, const Vector4f &N, const Float4 &eta) in refract2()
1510 void ShaderCore::refract3(Vector4f &dst, const Vector4f &I, const Vector4f &N, const Float4 &eta) in refract3()
1522 void ShaderCore::refract4(Vector4f &dst, const Vector4f &I, const Vector4f &N, const Float4 &eta) in refract4()
1535 void ShaderCore::sgn(Vector4f &dst, const Vector4f &src) in sgn()
1543 void ShaderCore::isgn(Vector4f &dst, const Vector4f &src) in isgn()
1551 void ShaderCore::abs(Vector4f &dst, const Vector4f &src) in abs()
1559 void ShaderCore::iabs(Vector4f &dst, const Vector4f &src) in iabs()
1567 void ShaderCore::nrm2(Vector4f &dst, const Vector4f &src, bool pp) in nrm2()
1578 void ShaderCore::nrm3(Vector4f &dst, const Vector4f &src, bool pp) in nrm3()
1589 void ShaderCore::nrm4(Vector4f &dst, const Vector4f &src, bool pp) in nrm4()
1600 void ShaderCore::sincos(Vector4f &dst, const Vector4f &src, bool pp) in sincos()
1606 void ShaderCore::cos(Vector4f &dst, const Vector4f &src, bool pp) in cos()
1614 void ShaderCore::sin(Vector4f &dst, const Vector4f &src, bool pp) in sin()
1622 void ShaderCore::tan(Vector4f &dst, const Vector4f &src, bool pp) in tan()
1630 void ShaderCore::acos(Vector4f &dst, const Vector4f &src, bool pp) in acos()
1638 void ShaderCore::asin(Vector4f &dst, const Vector4f &src, bool pp) in asin()
1646 void ShaderCore::atan(Vector4f &dst, const Vector4f &src, bool pp) in atan()
1654 void ShaderCore::atan2(Vector4f &dst, const Vector4f &src0, const Vector4f &src1, bool pp) in atan2()
1662 void ShaderCore::cosh(Vector4f &dst, const Vector4f &src, bool pp) in cosh()
1670 void ShaderCore::sinh(Vector4f &dst, const Vector4f &src, bool pp) in sinh()
1678 void ShaderCore::tanh(Vector4f &dst, const Vector4f &src, bool pp) in tanh()
1686 void ShaderCore::acosh(Vector4f &dst, const Vector4f &src, bool pp) in acosh()
1694 void ShaderCore::asinh(Vector4f &dst, const Vector4f &src, bool pp) in asinh()
1702 void ShaderCore::atanh(Vector4f &dst, const Vector4f &src, bool pp) in atanh()
1710 void ShaderCore::expp(Vector4f &dst, const Vector4f &src, unsigned short shaderModel) in expp()
1728 void ShaderCore::logp(Vector4f &dst, const Vector4f &src, unsigned short shaderModel) in logp()
1759 …void ShaderCore::cmp0(Vector4f &dst, const Vector4f &src0, const Vector4f &src1, const Vector4f &s… in cmp0()
1767 …void ShaderCore::select(Vector4f &dst, const Vector4f &src0, const Vector4f &src1, const Vector4f … in select()
1775 void ShaderCore::extract(Float4 &dst, const Vector4f &src0, const Float4 &src1) in extract()
1782 …void ShaderCore::insert(Vector4f &dst, const Vector4f &src, const Float4 &element, const Float4 &i… in insert()
1822 void ShaderCore::cmp(Vector4f &dst, const Vector4f &src0, const Vector4f &src1, Control control) in cmp()
1867 void ShaderCore::icmp(Vector4f &dst, const Vector4f &src0, const Vector4f &src1, Control control) in icmp()
1912 void ShaderCore::ucmp(Vector4f &dst, const Vector4f &src0, const Vector4f &src1, Control control) in ucmp()
1957 void ShaderCore::all(Float4 &dst, const Vector4f &src) in all()
1962 void ShaderCore::any(Float4 &dst, const Vector4f &src) in any()
1967 void ShaderCore::bitwise_not(Vector4f &dst, const Vector4f &src) in bitwise_not()
1975 void ShaderCore::bitwise_or(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) in bitwise_or()
1983 void ShaderCore::bitwise_xor(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) in bitwise_xor()
1991 void ShaderCore::bitwise_and(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) in bitwise_and()
1999 void ShaderCore::equal(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) in equal()
2010 void ShaderCore::notEqual(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) in notEqual()