Lines Matching refs:Ec
642 Vector4f Ec; // Eye vector in camera space in processTextureCoordinate() local
645 …Ec = transformBlend(v[Position], Pointer<Byte>(data + OFFSET(DrawData,ff.cameraTransformT)), true); in processTextureCoordinate()
646 Ec = normalize(Ec); in processTextureCoordinate()
649 Float4 dot = Float4(2.0f) * dot3(Ec, Nc); in processTextureCoordinate()
651 R.x = Ec.x - Nc.x * dot; in processTextureCoordinate()
652 R.y = Ec.y - Nc.y * dot; in processTextureCoordinate()
653 R.z = Ec.z - Nc.z * dot; in processTextureCoordinate()
693 Vector4f Ec; // Eye vector in camera space in processTextureCoordinate() local
696 …Ec = transformBlend(v[Position], Pointer<Byte>(data + OFFSET(DrawData,ff.cameraTransformT)), true); in processTextureCoordinate()
697 Ec = normalize(Ec); in processTextureCoordinate()
700 Float4 dot = Float4(2.0f) * dot3(Ec, Nc); in processTextureCoordinate()
702 R.x = Ec.x - Nc.x * dot; in processTextureCoordinate()
703 R.y = Ec.y - Nc.y * dot; in processTextureCoordinate()
704 R.z = Ec.z - Nc.z * dot; in processTextureCoordinate()