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Lines Matching refs:Nc

597 					Vector4f Nc;   // Normal vector in camera space  in processTextureCoordinate()  local
601 Nc = normal; in processTextureCoordinate()
605 Nc.x = Float4(0.0f); in processTextureCoordinate()
606 Nc.y = Float4(0.0f); in processTextureCoordinate()
607 Nc.z = Float4(0.0f); in processTextureCoordinate()
610 Nc.w = Float4(1.0f); in processTextureCoordinate()
612 o[T0 + stage].x = Nc.x; in processTextureCoordinate()
613 o[T0 + stage].y = Nc.y; in processTextureCoordinate()
614 o[T0 + stage].z = Nc.z; in processTextureCoordinate()
615 o[T0 + stage].w = Nc.w; in processTextureCoordinate()
636 Vector4f Nc; // Normal vector in camera space in processTextureCoordinate() local
638 Nc = normal; in processTextureCoordinate()
649 Float4 dot = Float4(2.0f) * dot3(Ec, Nc); in processTextureCoordinate()
651 R.x = Ec.x - Nc.x * dot; in processTextureCoordinate()
652 R.y = Ec.y - Nc.y * dot; in processTextureCoordinate()
653 R.z = Ec.z - Nc.z * dot; in processTextureCoordinate()
661 R.x = -Float4(2.0f) * Nc.z * Nc.x; in processTextureCoordinate()
662 R.y = -Float4(2.0f) * Nc.z * Nc.y; in processTextureCoordinate()
663 R.z = Float4(1.0f) - Float4(2.0f) * Nc.z * Nc.z; in processTextureCoordinate()
687 Vector4f Nc; // Normal vector in camera space in processTextureCoordinate() local
689 Nc = normal; in processTextureCoordinate()
700 Float4 dot = Float4(2.0f) * dot3(Ec, Nc); in processTextureCoordinate()
702 R.x = Ec.x - Nc.x * dot; in processTextureCoordinate()
703 R.y = Ec.y - Nc.y * dot; in processTextureCoordinate()
704 R.z = Ec.z - Nc.z * dot; in processTextureCoordinate()
712 R.x = -Float4(2.0f) * Nc.z * Nc.x; in processTextureCoordinate()
713 R.y = -Float4(2.0f) * Nc.z * Nc.y; in processTextureCoordinate()
714 R.z = Float4(1.0f) - Float4(2.0f) * Nc.z * Nc.z; in processTextureCoordinate()