Lines Matching refs:weight1
88 Float4 weight1; in transformBlend() local
95 case 3: weight1 = v[BlendWeight].y; in transformBlend()
107 weight1 = Float4(1.0f) - weight0; in transformBlend()
115 dst.x = pos0.x * weight0 + pos1.x * weight1; // FIXME: Vector4f operators in transformBlend()
116 dst.y = pos0.y * weight0 + pos1.y * weight1; in transformBlend()
117 dst.z = pos0.z * weight0 + pos1.z * weight1; in transformBlend()
118 dst.w = pos0.w * weight0 + pos1.w * weight1; in transformBlend()
122 weight2 = Float4(1.0f) - (weight0 + weight1); in transformBlend()
132 dst.x = pos0.x * weight0 + pos1.x * weight1 + pos2.x * weight2; in transformBlend()
133 dst.y = pos0.y * weight0 + pos1.y * weight1 + pos2.y * weight2; in transformBlend()
134 dst.z = pos0.z * weight0 + pos1.z * weight1 + pos2.z * weight2; in transformBlend()
135 dst.w = pos0.w * weight0 + pos1.w * weight1 + pos2.w * weight2; in transformBlend()
139 weight3 = Float4(1.0f) - (weight0 + weight1 + weight2); in transformBlend()
151 dst.x = pos0.x * weight0 + pos1.x * weight1 + pos2.x * weight2 + pos3.x * weight3; in transformBlend()
152 dst.y = pos0.y * weight0 + pos1.y * weight1 + pos2.y * weight2 + pos3.y * weight3; in transformBlend()
153 dst.z = pos0.z * weight0 + pos1.z * weight1 + pos2.z * weight2 + pos3.z * weight3; in transformBlend()
154 dst.w = pos0.w * weight0 + pos1.w * weight1 + pos2.w * weight2 + pos3.w * weight3; in transformBlend()