Lines Matching refs:dynamicState
285 executionState.dynamicState.viewport = viewport; in play()
306 executionState.dynamicState.scissor = scissor; in play()
328 executionState.dynamicState.depthBiasConstantFactor = depthBiasConstantFactor; in play()
329 executionState.dynamicState.depthBiasClamp = depthBiasClamp; in play()
330 executionState.dynamicState.depthBiasSlopeFactor = depthBiasSlopeFactor; in play()
351 memcpy(&(executionState.dynamicState.blendConstants[0]), blendConstants, sizeof(blendConstants)); in play()
371 executionState.dynamicState.minDepthBounds = minDepthBounds; in play()
372 executionState.dynamicState.maxDepthBounds = maxDepthBounds; in play()
395 executionState.dynamicState.compareMask[0] = compareMask; in play()
399 executionState.dynamicState.compareMask[1] = compareMask; in play()
423 executionState.dynamicState.writeMask[0] = writeMask; in play()
427 executionState.dynamicState.writeMask[1] = writeMask; in play()
451 executionState.dynamicState.reference[0] = reference; in play()
455 executionState.dynamicState.reference[1] = reference; in play()
503 …executionState.renderer->draw(pipeline, executionState.dynamicState, indexBuffer.first, vertexOffs… in draw()