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Lines Matching defs:PhysicalDeviceShaderAtomicFloatFeaturesEXT

69136   struct PhysicalDeviceShaderAtomicFloatFeaturesEXT  struct
69138 static const bool allowDuplicate = false;
69139 …CONSTEXPR StructureType structureType = StructureType::ePhysicalDeviceShaderAtomicFloatFeaturesEXT;
69142PhysicalDeviceShaderAtomicFloatFeaturesEXT(VULKAN_HPP_NAMESPACE::Bool32 shaderBufferFloat32Atomics… in PhysicalDeviceShaderAtomicFloatFeaturesEXT() function
69148PhysicalDeviceShaderAtomicFloatFeaturesEXT( VkPhysicalDeviceShaderAtomicFloatFeaturesEXT const & r… in PhysicalDeviceShaderAtomicFloatFeaturesEXT() function
69156 …*this = *reinterpret_cast<VULKAN_HPP_NAMESPACE::PhysicalDeviceShaderAtomicFloatFeaturesEXT const *… in operator =()
69160 …aturesEXT & operator=( PhysicalDeviceShaderAtomicFloatFeaturesEXT const & rhs ) VULKAN_HPP_NOEXCEPT in operator =()
69166 PhysicalDeviceShaderAtomicFloatFeaturesEXT & setPNext( void* pNext_ ) VULKAN_HPP_NOEXCEPT in setPNext()
69172 …ufferFloat32Atomics( VULKAN_HPP_NAMESPACE::Bool32 shaderBufferFloat32Atomics_ ) VULKAN_HPP_NOEXCEPT in setShaderBufferFloat32Atomics()
69178 …rFloat32AtomicAdd( VULKAN_HPP_NAMESPACE::Bool32 shaderBufferFloat32AtomicAdd_ ) VULKAN_HPP_NOEXCEPT in setShaderBufferFloat32AtomicAdd()
69184 …ufferFloat64Atomics( VULKAN_HPP_NAMESPACE::Bool32 shaderBufferFloat64Atomics_ ) VULKAN_HPP_NOEXCEPT in setShaderBufferFloat64Atomics()
69190 …rFloat64AtomicAdd( VULKAN_HPP_NAMESPACE::Bool32 shaderBufferFloat64AtomicAdd_ ) VULKAN_HPP_NOEXCEPT in setShaderBufferFloat64AtomicAdd()
69196 …haredFloat32Atomics( VULKAN_HPP_NAMESPACE::Bool32 shaderSharedFloat32Atomics_ ) VULKAN_HPP_NOEXCEPT in setShaderSharedFloat32Atomics()
69202 …dFloat32AtomicAdd( VULKAN_HPP_NAMESPACE::Bool32 shaderSharedFloat32AtomicAdd_ ) VULKAN_HPP_NOEXCEPT in setShaderSharedFloat32AtomicAdd()
69208 …haredFloat64Atomics( VULKAN_HPP_NAMESPACE::Bool32 shaderSharedFloat64Atomics_ ) VULKAN_HPP_NOEXCEPT in setShaderSharedFloat64Atomics()
69214 …dFloat64AtomicAdd( VULKAN_HPP_NAMESPACE::Bool32 shaderSharedFloat64AtomicAdd_ ) VULKAN_HPP_NOEXCEPT in setShaderSharedFloat64AtomicAdd()
69220 …rImageFloat32Atomics( VULKAN_HPP_NAMESPACE::Bool32 shaderImageFloat32Atomics_ ) VULKAN_HPP_NOEXCEPT in setShaderImageFloat32Atomics()
69226 …geFloat32AtomicAdd( VULKAN_HPP_NAMESPACE::Bool32 shaderImageFloat32AtomicAdd_ ) VULKAN_HPP_NOEXCEPT in setShaderImageFloat32AtomicAdd()
69232 …eImageFloat32Atomics( VULKAN_HPP_NAMESPACE::Bool32 sparseImageFloat32Atomics_ ) VULKAN_HPP_NOEXCEPT in setSparseImageFloat32Atomics()
69238 …geFloat32AtomicAdd( VULKAN_HPP_NAMESPACE::Bool32 sparseImageFloat32AtomicAdd_ ) VULKAN_HPP_NOEXCEPT in setSparseImageFloat32AtomicAdd()
69245 operator VkPhysicalDeviceShaderAtomicFloatFeaturesEXT const&() const VULKAN_HPP_NOEXCEPT in operator VkPhysicalDeviceShaderAtomicFloatFeaturesEXT const&()
69250 operator VkPhysicalDeviceShaderAtomicFloatFeaturesEXT &() VULKAN_HPP_NOEXCEPT in operator VkPhysicalDeviceShaderAtomicFloatFeaturesEXT&()
69259 … bool operator==( PhysicalDeviceShaderAtomicFloatFeaturesEXT const& rhs ) const VULKAN_HPP_NOEXCEPT in operator ==()
69277 … bool operator!=( PhysicalDeviceShaderAtomicFloatFeaturesEXT const& rhs ) const VULKAN_HPP_NOEXCEPT in operator !=()
69286 …AN_HPP_NAMESPACE::StructureType sType = StructureType::ePhysicalDeviceShaderAtomicFloatFeaturesEXT;
69287 void* pNext = {};
69288 VULKAN_HPP_NAMESPACE::Bool32 shaderBufferFloat32Atomics = {};
69289 VULKAN_HPP_NAMESPACE::Bool32 shaderBufferFloat32AtomicAdd = {};
69290 VULKAN_HPP_NAMESPACE::Bool32 shaderBufferFloat64Atomics = {};
69291 VULKAN_HPP_NAMESPACE::Bool32 shaderBufferFloat64AtomicAdd = {};
69292 VULKAN_HPP_NAMESPACE::Bool32 shaderSharedFloat32Atomics = {};
69293 VULKAN_HPP_NAMESPACE::Bool32 shaderSharedFloat32AtomicAdd = {};
69294 VULKAN_HPP_NAMESPACE::Bool32 shaderSharedFloat64Atomics = {};
69295 VULKAN_HPP_NAMESPACE::Bool32 shaderSharedFloat64AtomicAdd = {};
69296 VULKAN_HPP_NAMESPACE::Bool32 shaderImageFloat32Atomics = {};
69297 VULKAN_HPP_NAMESPACE::Bool32 shaderImageFloat32AtomicAdd = {};
69298 VULKAN_HPP_NAMESPACE::Bool32 sparseImageFloat32Atomics = {};
69299 VULKAN_HPP_NAMESPACE::Bool32 sparseImageFloat32AtomicAdd = {};