Lines Matching refs:DeviceObj
1471 …vs_.reset(new VkShaderObj(layer_test_.DeviceObj(), bindStateVertShaderText, VK_SHADER_STAGE_VERTEX… in InitShaderInfo()
1472 …fs_.reset(new VkShaderObj(layer_test_.DeviceObj(), bindStateFragShaderText, VK_SHADER_STAGE_FRAGME… in InitShaderInfo()
1567 descriptor_set_.reset(new OneOffDescriptorSet(layer_test_.DeviceObj(), dsl_bindings_)); in InitState()
1573 …pipeline_layout_ = VkPipelineLayoutObj(layer_test_.DeviceObj(), {&descriptor_set_->layout_}, push_… in InitState()
1624 …cs_.reset(new VkShaderObj(layer_test_.DeviceObj(), bindStateMinimalShaderText, VK_SHADER_STAGE_COM… in InitShaderInfo()
1652 descriptor_set_.reset(new OneOffDescriptorSet(layer_test_.DeviceObj(), dsl_bindings_)); in InitState()
1658 …pipeline_layout_ = VkPipelineLayoutObj(layer_test_.DeviceObj(), {&descriptor_set_->layout_}, push_… in InitState()
1806 …rgs_.reset(new VkShaderObj(layer_test_.DeviceObj(), rayGenShaderText, VK_SHADER_STAGE_RAYGEN_BIT_N… in InitShaderInfo()
1807 …chs_.reset(new VkShaderObj(layer_test_.DeviceObj(), closestHitShaderText, VK_SHADER_STAGE_CLOSEST_… in InitShaderInfo()
1808 …mis_.reset(new VkShaderObj(layer_test_.DeviceObj(), missShaderText, VK_SHADER_STAGE_MISS_BIT_NV, &… in InitShaderInfo()
1841 descriptor_set_.reset(new OneOffDescriptorSet(layer_test_.DeviceObj(), dsl_bindings_)); in InitState()
1844 pipeline_layout_ = VkPipelineLayoutObj(layer_test_.DeviceObj(), {&descriptor_set_->layout_}); in InitState()
1898 VkDeviceObj *device_obj = layer_test->DeviceObj(); in Context()
1910 layer_test->DeviceObj()->wait(); in Reset()
1917 : context_(context), image_(context->layer_test->DeviceObj()) {} in BarrierQueueFamilyTestHelper()
1920 VkDeviceObj *device_obj = context_->layer_test->DeviceObj(); in Init()