Lines Matching refs:VkShaderObj
853 VkShaderObj vs(m_device, vsSource, VK_SHADER_STAGE_VERTEX_BIT, this); in TEST_F()
854 VkShaderObj fs(m_device, bindStateFragShaderText, VK_SHADER_STAGE_FRAGMENT_BIT, this); in TEST_F()
1043 VkShaderObj vs(m_device, bindStateVertShaderText, VK_SHADER_STAGE_VERTEX_BIT, this); in TEST_F()
1044 VkShaderObj fs(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this); in TEST_F()
1099 VkShaderObj vs(m_device, bindStateVertShaderText, VK_SHADER_STAGE_VERTEX_BIT, this); in TEST_F()
1100 VkShaderObj fs(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this); in TEST_F()
1154 VkShaderObj vs(m_device, bindStateVertShaderText, VK_SHADER_STAGE_VERTEX_BIT, this); in TEST_F()
1155 VkShaderObj fs(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this); in TEST_F()
4862 VkShaderObj vs(m_device, vertShaderText, VK_SHADER_STAGE_VERTEX_BIT, this); in TEST_F()
4863 VkShaderObj ms(m_device, meshShaderText, VK_SHADER_STAGE_MESH_BIT_NV, this); in TEST_F()
4864 VkShaderObj fs(m_device, bindStateFragShaderText, VK_SHADER_STAGE_FRAGMENT_BIT, this); in TEST_F()
4996 VkShaderObj vs(m_device, bindStateVertShaderText, VK_SHADER_STAGE_VERTEX_BIT, this); in TEST_F()