Lines Matching refs:VkShaderObj
379 …VkShaderObj vs(m_device, iter.vertex_source, VK_SHADER_STAGE_VERTEX_BIT, this, "main", iter.debug); in TEST_F()
380 …VkShaderObj fs(m_device, iter.fragment_source, VK_SHADER_STAGE_FRAGMENT_BIT, this, "main", iter.de… in TEST_F()
381 VkShaderObj *gs = nullptr; in TEST_F()
382 VkShaderObj *tcs = nullptr; in TEST_F()
383 VkShaderObj *tes = nullptr; in TEST_F()
388 …gs = new VkShaderObj(m_device, iter.geometry_source, VK_SHADER_STAGE_GEOMETRY_BIT, this, "main", i… in TEST_F()
392 …tcs = new VkShaderObj(m_device, iter.tess_ctrl_source, VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT, t… in TEST_F()
394 …tes = new VkShaderObj(m_device, iter.tess_eval_source, VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT… in TEST_F()
449 auto shader_module = new VkShaderObj(m_device, csSource, VK_SHADER_STAGE_COMPUTE_BIT, this); in TEST_F()
1214 …VkShaderObj rgen_shader(m_device, test.rgen_shader_source.c_str(), VK_SHADER_STAGE_RAYGEN_BIT_NV, … in TEST_F()
1215 …VkShaderObj ahit_shader(m_device, test.ahit_shader_source.c_str(), VK_SHADER_STAGE_ANY_HIT_BIT_NV,… in TEST_F()
1216 …VkShaderObj chit_shader(m_device, test.chit_shader_source.c_str(), VK_SHADER_STAGE_CLOSEST_HIT_BIT… in TEST_F()
1217 …VkShaderObj miss_shader(m_device, test.miss_shader_source.c_str(), VK_SHADER_STAGE_MISS_BIT_NV, th… in TEST_F()
1218 …VkShaderObj intr_shader(m_device, test.intr_shader_source.c_str(), VK_SHADER_STAGE_INTERSECTION_BI… in TEST_F()
1219 …VkShaderObj call_shader(m_device, test.call_shader_source.c_str(), VK_SHADER_STAGE_CALLABLE_BIT_NV… in TEST_F()
1427 VkShaderObj vs(m_device, bindStateVertShaderText, VK_SHADER_STAGE_VERTEX_BIT, this); in TEST_F()
1428 VkShaderObj fs(m_device, bindStateFragShaderText, VK_SHADER_STAGE_FRAGMENT_BIT, this); in TEST_F()
3948 VkShaderObj fs(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this); in TEST_F()
4022 VkShaderObj fs(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this); in TEST_F()
4213 VkShaderObj vs(m_device, bindStateVertShaderText, VK_SHADER_STAGE_VERTEX_BIT, this); in TEST_F()
4214 VkShaderObj fs(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this); in TEST_F()
4463 VkShaderObj vs(m_device, bindStateVertShaderText, VK_SHADER_STAGE_VERTEX_BIT, this); in TEST_F()
4464 VkShaderObj fs(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this); in TEST_F()
4548 VkShaderObj vs(m_device, bindStateVertShaderText, VK_SHADER_STAGE_VERTEX_BIT, this); in TEST_F()
4549 VkShaderObj fs(m_device, bindStateFragSamplerShaderText, VK_SHADER_STAGE_FRAGMENT_BIT, this); in TEST_F()
4701 VkShaderObj vs(m_device, bindStateVertShaderText, VK_SHADER_STAGE_VERTEX_BIT, this); in TEST_F()
4702 VkShaderObj fs(m_device, bindStateFragSamplerShaderText, VK_SHADER_STAGE_FRAGMENT_BIT, this); in TEST_F()
4879 VkShaderObj vs(m_device, bindStateVertShaderText, VK_SHADER_STAGE_VERTEX_BIT, this); in TEST_F()
4880 VkShaderObj fs(m_device, bindStateFragUniformShaderText, VK_SHADER_STAGE_FRAGMENT_BIT, this); in TEST_F()
5073 VkShaderObj vs(m_device, bindStateVertShaderText, VK_SHADER_STAGE_VERTEX_BIT, this); in TEST_F()
5074 VkShaderObj fs(m_device, bindStateFragUniformShaderText, VK_SHADER_STAGE_FRAGMENT_BIT, this); in TEST_F()
5938 VkShaderObj vs(m_device, bindStateVertShaderText, VK_SHADER_STAGE_VERTEX_BIT, this); in TEST_F()
5939 …VkShaderObj fs(m_device, bindStateFragShaderText, VK_SHADER_STAGE_FRAGMENT_BIT, this); // We shou… in TEST_F()
6795 VkShaderObj vs(m_device, bindStateVertShaderText, VK_SHADER_STAGE_VERTEX_BIT, this); in TEST_F()
6796 VkShaderObj fs(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this); in TEST_F()