Lines Matching refs:VkShaderObj
238 VkShaderObj vs(m_device, bindStateVertShaderText, VK_SHADER_STAGE_VERTEX_BIT, this); in TEST_F()
294 VkShaderObj vs(m_device, NoPointSizeVertShader, VK_SHADER_STAGE_VERTEX_BIT, this); in TEST_F()
316 VkShaderObj vs(m_device, bindStateVertPointSizeShaderText, VK_SHADER_STAGE_VERTEX_BIT, this); in TEST_F()
387 VkShaderObj vs(m_device, bindStateVertPointSizeShaderText, VK_SHADER_STAGE_VERTEX_BIT, this); in TEST_F()
388 VkShaderObj gs(m_device, gsSource, VK_SHADER_STAGE_GEOMETRY_BIT, this); in TEST_F()
480 VkShaderObj vs(m_device, bindStateVertPointSizeShaderText, VK_SHADER_STAGE_VERTEX_BIT, this); in TEST_F()
481 VkShaderObj gs(m_device, gsSource, VK_SHADER_STAGE_GEOMETRY_BIT, this); in TEST_F()
522 VkShaderObj vs(m_device, bindStateVertPointSizeShaderText, VK_SHADER_STAGE_VERTEX_BIT, this); in TEST_F()
523 VkShaderObj gs(m_device, gsSource, VK_SHADER_STAGE_GEOMETRY_BIT, this); in TEST_F()
1224 pipe.cs_.reset(new VkShaderObj(m_device, spv_source, VK_SHADER_STAGE_COMPUTE_BIT, this)); in TEST_F()
1250 VkShaderObj cs_obj(m_device, cs_text, VK_SHADER_STAGE_COMPUTE_BIT, this); in TEST_F()
1251 pipe.cs_.reset(new VkShaderObj(m_device, cs_text, VK_SHADER_STAGE_COMPUTE_BIT, this)); in TEST_F()
1319 VkShaderObj vs(m_device, bindStateVertShaderText, VK_SHADER_STAGE_VERTEX_BIT, this); in TEST_F()
1320 VkShaderObj fs(m_device, bindStateFragShaderText, VK_SHADER_STAGE_FRAGMENT_BIT, this); in TEST_F()
2189 VkShaderObj vs(m_device, bindStateVertShaderText, VK_SHADER_STAGE_VERTEX_BIT, this); in TEST_F()
2190 VkShaderObj fs(m_device, bindStateFragShaderText, VK_SHADER_STAGE_FRAGMENT_BIT, this); in TEST_F()
2410 VkShaderObj vs(m_device, bindStateVertShaderText, VK_SHADER_STAGE_VERTEX_BIT, this); in TEST_F()
2411 …VkShaderObj fs(m_device, bindStateFragShaderText, VK_SHADER_STAGE_FRAGMENT_BIT, this); // We shou… in TEST_F()
2797 VkShaderObj vs(m_device, vsSource, VK_SHADER_STAGE_VERTEX_BIT, this); in TEST_F()
2819 VkShaderObj fs(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this); in TEST_F()
2865 VkShaderObj vs(m_device, vsSource, VK_SHADER_STAGE_VERTEX_BIT, this); in TEST_F()
2899 VkShaderObj vs(m_device, vsSource, VK_SHADER_STAGE_VERTEX_BIT, this); in TEST_F()
2928 VkShaderObj vs(m_device, vsSource, VK_SHADER_STAGE_VERTEX_BIT, this); in TEST_F()
2973 VkShaderObj fs(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this); in TEST_F()
3036 VkShaderObj fs(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this); in TEST_F()
3061 VkShaderObj fs(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this); in TEST_F()
3092 VkShaderObj vs(m_device, vsSource, VK_SHADER_STAGE_VERTEX_BIT, this); in TEST_F()
3093 VkShaderObj fs(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this); in TEST_F()
3126 VkShaderObj vs(m_device, vsSource, VK_SHADER_STAGE_VERTEX_BIT, this); in TEST_F()
3127 VkShaderObj fs(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this); in TEST_F()
3160 VkShaderObj vs(m_device, vsSource, VK_SHADER_STAGE_VERTEX_BIT, this); in TEST_F()
3161 VkShaderObj fs(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this); in TEST_F()
3194 VkShaderObj vs(m_device, vsSource, VK_SHADER_STAGE_VERTEX_BIT, this); in TEST_F()
3195 VkShaderObj fs(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this); in TEST_F()
3229 VkShaderObj vs(m_device, vsSource, VK_SHADER_STAGE_VERTEX_BIT, this); in TEST_F()
3230 VkShaderObj fs(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this); in TEST_F()
3255 VkShaderObj vs(m_device, vsSource, VK_SHADER_STAGE_VERTEX_BIT, this); in TEST_F()
3256 VkShaderObj fs(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this); in TEST_F()
3280 VkShaderObj vs(m_device, vsSource, VK_SHADER_STAGE_VERTEX_BIT, this); in TEST_F()
3281 VkShaderObj fs(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this); in TEST_F()
3352 VkShaderObj vs(m_device, vsSource, VK_SHADER_STAGE_VERTEX_BIT, this); in TEST_F()
3383 VkShaderObj vs(m_device, vsSource, VK_SHADER_STAGE_VERTEX_BIT, this); in TEST_F()
3414 VkShaderObj fs(m_device, bindStateFragShaderText, VK_SHADER_STAGE_FRAGMENT_BIT, this, "foo"); in TEST_F()
3430 VkShaderObj vs(m_device, bindStateVertShaderText, VK_SHADER_STAGE_VERTEX_BIT, this); in TEST_F()
3431 VkShaderObj fs(m_device, bindStateFragShaderText, VK_SHADER_STAGE_FRAGMENT_BIT, this); in TEST_F()
3513 VkShaderObj tcs(m_device, tcsSource, VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT, this); in TEST_F()
3514 VkShaderObj tes(m_device, tesSource, VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT, this); in TEST_F()
3557 VkShaderObj tcs(m_device, tcsSource, VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT, this); in TEST_F()
3558 VkShaderObj tes(m_device, tesSource, VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT, this); in TEST_F()
3651 VkShaderObj vs(m_device, vsSource, VK_SHADER_STAGE_VERTEX_BIT, this); in TEST_F()
3674 VkShaderObj fs(m_device, bindStateMinimalShaderText, VK_SHADER_STAGE_FRAGMENT_BIT, this); in TEST_F()
3700 VkShaderObj fs(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this); in TEST_F()
3715 VkShaderObj fs(m_device, bindStateMinimalShaderText, VK_SHADER_STAGE_FRAGMENT_BIT, this); in TEST_F()
3745 VkShaderObj fs(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this); in TEST_F()
3777 VkShaderObj fs(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this); in TEST_F()
3826 VkShaderObj vs(m_device, vsSourceStr.c_str(), VK_SHADER_STAGE_VERTEX_BIT, this); in TEST_F()
3827 VkShaderObj fs(m_device, fsSourceStr.c_str(), VK_SHADER_STAGE_FRAGMENT_BIT, this); in TEST_F()
3907 … VkShaderObj tcs(m_device, tcsSourceStr.c_str(), VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT, this); in TEST_F()
3908 …VkShaderObj tes(m_device, bindStateTeshaderText, VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT, this… in TEST_F()
4010 … VkShaderObj tcs(m_device, bindStateTscShaderText, VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT, this); in TEST_F()
4011 …VkShaderObj tes(m_device, tesSourceStr.c_str(), VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT, this); in TEST_F()
4115 VkShaderObj gs(m_device, gsSourceStr.c_str(), VK_SHADER_STAGE_GEOMETRY_BIT, this); in TEST_F()
4167 VkShaderObj fs(m_device, fsSourceStr.c_str(), VK_SHADER_STAGE_FRAGMENT_BIT, this); in TEST_F()
4228 VkShaderObj gs(m_device, gsSourceStr, VK_SHADER_STAGE_GEOMETRY_BIT, this); in TEST_F()
4251 VkShaderObj vs(m_device, bindStateVertShaderText, VK_SHADER_STAGE_VERTEX_BIT, this); in TEST_F()
4252 VkShaderObj fs(m_device, bindStateFragUniformShaderText, VK_SHADER_STAGE_FRAGMENT_BIT, this); in TEST_F()
4285 VkShaderObj vs(m_device, vsSource, VK_SHADER_STAGE_VERTEX_BIT, this); in TEST_F()
4315 VkShaderObj fs(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this); in TEST_F()
4343 VkShaderObj vs(m_device, bindStateVertShaderText, VK_SHADER_STAGE_VERTEX_BIT, this); in TEST_F()
4344 VkShaderObj fs(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this); in TEST_F()
4405 VkShaderObj fs(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this); in TEST_F()
4433 pipe.cs_.reset(new VkShaderObj(m_device, csSource, VK_SHADER_STAGE_COMPUTE_BIT, this)); in TEST_F()
4456 helper.cs_.reset(new VkShaderObj(m_device, csSource, VK_SHADER_STAGE_COMPUTE_BIT, this)); in TEST_F()
4992 …pipe.cs_.reset(new VkShaderObj(m_device, csSource, VK_SHADER_STAGE_COMPUTE_BIT, this, "main", fals… in TEST_F()
5359 VkShaderObj vs(&test_device, bindStateVertShaderText, VK_SHADER_STAGE_VERTEX_BIT, this); in TEST_F()
5360 VkShaderObj fs(&test_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this); in TEST_F()
5407 VkShaderObj vs(&test_device, bindStateVertShaderText, VK_SHADER_STAGE_VERTEX_BIT, this); in TEST_F()
5408 VkShaderObj fs(&test_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this); in TEST_F()
5465 VkShaderObj cs(&test_device, csSource, VK_SHADER_STAGE_COMPUTE_BIT, this); in TEST_F()
5525 VkShaderObj vs(&test_device, bindStateVertShaderText, VK_SHADER_STAGE_VERTEX_BIT, this); in TEST_F()
5526 VkShaderObj fs(&test_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this); in TEST_F()
5580 VkShaderObj vs(&test_device, bindStateVertShaderText, VK_SHADER_STAGE_VERTEX_BIT, this); in TEST_F()
5581 VkShaderObj fs(&test_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this); in TEST_F()