Lines Matching refs:bindStateVertShaderText
238 VkShaderObj vs(m_device, bindStateVertShaderText, VK_SHADER_STAGE_VERTEX_BIT, this); in TEST_F()
1319 VkShaderObj vs(m_device, bindStateVertShaderText, VK_SHADER_STAGE_VERTEX_BIT, this); in TEST_F()
2189 VkShaderObj vs(m_device, bindStateVertShaderText, VK_SHADER_STAGE_VERTEX_BIT, this); in TEST_F()
2410 VkShaderObj vs(m_device, bindStateVertShaderText, VK_SHADER_STAGE_VERTEX_BIT, this); in TEST_F()
2748 this->GLSLtoSPV(VK_SHADER_STAGE_VERTEX_BIT, bindStateVertShaderText, shader); in TEST_F()
3430 VkShaderObj vs(m_device, bindStateVertShaderText, VK_SHADER_STAGE_VERTEX_BIT, this); in TEST_F()
4251 VkShaderObj vs(m_device, bindStateVertShaderText, VK_SHADER_STAGE_VERTEX_BIT, this); in TEST_F()
4343 VkShaderObj vs(m_device, bindStateVertShaderText, VK_SHADER_STAGE_VERTEX_BIT, this); in TEST_F()
5359 VkShaderObj vs(&test_device, bindStateVertShaderText, VK_SHADER_STAGE_VERTEX_BIT, this); in TEST_F()
5407 VkShaderObj vs(&test_device, bindStateVertShaderText, VK_SHADER_STAGE_VERTEX_BIT, this); in TEST_F()
5525 VkShaderObj vs(&test_device, bindStateVertShaderText, VK_SHADER_STAGE_VERTEX_BIT, this); in TEST_F()
5580 VkShaderObj vs(&test_device, bindStateVertShaderText, VK_SHADER_STAGE_VERTEX_BIT, this); in TEST_F()