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Lines Matching refs:test_device

5343     VkDeviceObj test_device(0, gpu(), device_extension_names, &features, &image_footprint_features);  in TEST_F()  local
5359 VkShaderObj vs(&test_device, bindStateVertShaderText, VK_SHADER_STAGE_VERTEX_BIT, this); in TEST_F()
5360 VkShaderObj fs(&test_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this); in TEST_F()
5362 VkRenderpassObj render_pass(&test_device); in TEST_F()
5364 VkPipelineObj pipe(&test_device); in TEST_F()
5370 const VkDescriptorSetLayoutObj ds_layout(&test_device, {binding}); in TEST_F()
5373 const VkPipelineLayoutObj pipeline_layout(&test_device, {&ds_layout}); in TEST_F()
5397 …VkDeviceObj test_device(0, gpu(), device_extension_names, &features, &fragment_shader_barycentric_… in TEST_F() local
5407 VkShaderObj vs(&test_device, bindStateVertShaderText, VK_SHADER_STAGE_VERTEX_BIT, this); in TEST_F()
5408 VkShaderObj fs(&test_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this); in TEST_F()
5410 VkRenderpassObj render_pass(&test_device); in TEST_F()
5412 VkPipelineObj pipe(&test_device); in TEST_F()
5417 const VkPipelineLayoutObj pipeline_layout(&test_device); in TEST_F()
5444 …VkDeviceObj test_device(0, gpu(), device_extension_names, &features, &compute_shader_derivatives_f… in TEST_F() local
5447 const VkDescriptorSetLayoutObj dsl(&test_device, {binding}); in TEST_F()
5448 const VkPipelineLayoutObj pl(&test_device, {&dsl}); in TEST_F()
5465 VkShaderObj cs(&test_device, csSource, VK_SHADER_STAGE_COMPUTE_BIT, this); in TEST_F()
5486 vkCreateComputePipelines(test_device.device(), VK_NULL_HANDLE, 1, &cpci, nullptr, &pipe); in TEST_F()
5488 vkDestroyPipeline(test_device.device(), pipe, nullptr); in TEST_F()
5516 …VkDeviceObj test_device(0, gpu(), device_extension_names, &features, &fragment_shader_interlock_fe… in TEST_F() local
5525 VkShaderObj vs(&test_device, bindStateVertShaderText, VK_SHADER_STAGE_VERTEX_BIT, this); in TEST_F()
5526 VkShaderObj fs(&test_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this); in TEST_F()
5528 VkRenderpassObj render_pass(&test_device); in TEST_F()
5530 VkPipelineObj pipe(&test_device); in TEST_F()
5535 const VkPipelineLayoutObj pipeline_layout(&test_device); in TEST_F()
5571 VkDeviceObj test_device(0, gpu(), device_extension_names, &features, &demote_features); in TEST_F() local
5580 VkShaderObj vs(&test_device, bindStateVertShaderText, VK_SHADER_STAGE_VERTEX_BIT, this); in TEST_F()
5581 VkShaderObj fs(&test_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this); in TEST_F()
5583 VkRenderpassObj render_pass(&test_device); in TEST_F()
5585 VkPipelineObj pipe(&test_device); in TEST_F()
5590 const VkPipelineLayoutObj pipeline_layout(&test_device); in TEST_F()