Lines Matching defs:Part
75 struct Part { struct
76 int count; // The number of times this part should repeat, 0 for infinite
77 int pause; // The number of frames to pause for at the end of this part
78 int clockPosX; // The x position of the clock, in pixels. Positive values offset from
80 int clockPosY; // The y position of the clock, in pixels. Positive values offset from
84 String8 path;
85 String8 trimData;
86 SortedVector<Frame> frames;
87 bool playUntilComplete;
88 int framesToFadeCount;
89 float backgroundColor[3];
90 uint8_t* audioData;
91 int audioLength;
115 virtual void init(const Vector<Animation::Part>& /*parts*/) {} in init()
123 virtual void playPart(int /*partNumber*/, const Animation::Part& /*part*/, in playPart()