Lines Matching refs:DamageAccumulator
47 DamageAccumulator::DamageAccumulator() { in DamageAccumulator() function in android::uirenderer::DamageAccumulator
75 void DamageAccumulator::computeCurrentTransform(Matrix4* outMatrix) const { in computeCurrentTransform()
80 void DamageAccumulator::pushCommon() { in pushCommon()
91 void DamageAccumulator::pushTransform(const RenderNode* transform) { in pushTransform()
97 void DamageAccumulator::pushTransform(const Matrix4* transform) { in pushTransform()
103 void DamageAccumulator::popTransform() { in popTransform()
136 void DamageAccumulator::applyMatrix4Transform(DirtyStack* frame) { in applyMatrix4Transform()
231 void DamageAccumulator::applyRenderNodeTransform(DirtyStack* frame) { in applyRenderNodeTransform()
266 void DamageAccumulator::dirty(float left, float top, float right, float bottom) { in dirty()
270 void DamageAccumulator::peekAtDirty(SkRect* dest) const { in peekAtDirty()
274 void DamageAccumulator::finish(SkRect* totalDirty) { in finish()
283 DamageAccumulator::StretchResult DamageAccumulator::findNearestStretchEffect() const { in findNearestStretchEffect()