Lines Matching refs:uirenderer
28 namespace uirenderer {
33 AnimatedRoundRect(uirenderer::CanvasPropertyPrimitive* left, in AnimatedRoundRect()
34 uirenderer::CanvasPropertyPrimitive* top, in AnimatedRoundRect()
35 uirenderer::CanvasPropertyPrimitive* right, in AnimatedRoundRect()
36 uirenderer::CanvasPropertyPrimitive* bottom, in AnimatedRoundRect()
37 uirenderer::CanvasPropertyPrimitive* rx, in AnimatedRoundRect()
38 uirenderer::CanvasPropertyPrimitive* ry, uirenderer::CanvasPropertyPaint* p) in AnimatedRoundRect()
51 sp<uirenderer::CanvasPropertyPrimitive> mLeft;
52 sp<uirenderer::CanvasPropertyPrimitive> mTop;
53 sp<uirenderer::CanvasPropertyPrimitive> mRight;
54 sp<uirenderer::CanvasPropertyPrimitive> mBottom;
55 sp<uirenderer::CanvasPropertyPrimitive> mRx;
56 sp<uirenderer::CanvasPropertyPrimitive> mRy;
57 sp<uirenderer::CanvasPropertyPaint> mPaint;
61 sp<uirenderer::CanvasPropertyPrimitive> x;
62 sp<uirenderer::CanvasPropertyPrimitive> y;
63 sp<uirenderer::CanvasPropertyPrimitive> radius;
64 sp<uirenderer::CanvasPropertyPrimitive> progress;
65 sp<uirenderer::CanvasPropertyPrimitive> turbulencePhase;
67 sp<uirenderer::CanvasPropertyPaint> paint;
125 sp<uirenderer::CanvasPropertyPrimitive> property) { in setUniform()
150 AnimatedCircle(uirenderer::CanvasPropertyPrimitive* x, uirenderer::CanvasPropertyPrimitive* y, in AnimatedCircle()
151 uirenderer::CanvasPropertyPrimitive* radius, in AnimatedCircle()
152 uirenderer::CanvasPropertyPaint* paint) in AnimatedCircle()
167 sp<uirenderer::CanvasPropertyPrimitive> mX;
168 sp<uirenderer::CanvasPropertyPrimitive> mY;
169 sp<uirenderer::CanvasPropertyPrimitive> mRadius;
170 sp<uirenderer::CanvasPropertyPaint> mPaint;