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Lines Matching refs:mRenderThread

40         : mRenderThread(RenderThread::getInstance()), mContext(nullptr) {  in RenderProxy()
41 mContext = mRenderThread.queue().runSync([&]() -> CanvasContext* { in RenderProxy()
42 return CanvasContext::create(mRenderThread, translucent, rootRenderNode, contextFactory); in RenderProxy()
44 mDrawFrameTask.setContext(&mRenderThread, mContext, rootRenderNode, in RenderProxy()
57 mRenderThread.queue().runSync([this]() { delete mContext; }); in destroyContext()
63 mRenderThread.queue().post([this, swapBehavior]() { mContext->setSwapBehavior(swapBehavior); }); in setSwapBehavior()
67 return mRenderThread.queue().runSync([this]() -> bool { in loadSystemProperties()
79 mRenderThread.queue().runSync([this, name]() { mContext->setName(std::string(name)); }); in setName()
84 mRenderThread.queue().post([this, win = window, enableTimeout]() mutable { in setSurface()
91 auto funcs = mRenderThread.getASurfaceControlFunctions(); in setSurfaceControl()
95 mRenderThread.queue().post([this, control = surfaceControl, funcs]() mutable { in setSurfaceControl()
104 mRenderThread.queue().post([=]() { mContext->allocateBuffers(); }); in allocateBuffers()
108 return mRenderThread.queue().runSync([this]() -> bool { return mContext->pauseSurface(); }); in pause()
112 mRenderThread.queue().runSync([this, stopped]() { mContext->setStopped(stopped); }); in setStopped()
116 mRenderThread.queue().post( in setLightAlpha()
121 mRenderThread.queue().post([=]() { mContext->setLightGeometry(lightCenter, lightRadius); }); in setLightGeometry()
125 mRenderThread.queue().post([=]() { mContext->setOpaque(opaque); }); in setOpaque()
129 mRenderThread.queue().post([=]() { mContext->setColorMode(mode); }); in setColorMode()
144 mRenderThread.queue().runSync([=]() { mContext->destroy(); }); in destroy()
154 return mRenderThread.queue().runSync([this]() -> auto { in createTextureLayer()
160 mRenderThread.queue().runSync([&]() { mContext->buildLayer(node); }); in buildLayer()
180 return mRenderThread.queue().runSync([&]() { layer->detachSurfaceTexture(); }); in detachSurfaceTexture()
184 return mRenderThread.queue().runSync([&]() { mContext->destroyHardwareResources(); }); in destroyHardwareResources()
213 mRenderThread.queue().runSync([]() {}); in fence()
223 mRenderThread.queue().runSync([this]() { mContext->stopDrawing(); }); in stopDrawing()
227 mRenderThread.queue().post([this]() { mContext->notifyFramePending(); }); in notifyFramePending()
231 mRenderThread.queue().runSync([&]() { in dumpProfileInfo()
232 std::lock_guard lock(mRenderThread.getJankDataMutex()); in dumpProfileInfo()
238 mRenderThread.globalProfileData()->dump(fd); in dumpProfileInfo()
247 mRenderThread.queue().runSync([=]() { in resetProfileInfo()
248 std::lock_guard lock(mRenderThread.getJankDataMutex()); in resetProfileInfo()
254 return mRenderThread.queue().runSync([&]() -> auto { in frameTimePercentile()
255 std::lock_guard lock(mRenderThread.globalProfileData().getDataMutex()); in frameTimePercentile()
256 return mRenderThread.globalProfileData()->findPercentile(percentile); in frameTimePercentile()
288 return mRenderThread.getTid(); in getRenderThreadTid()
292 mRenderThread.queue().post([=]() { mContext->addRenderNode(node, placeFront); }); in addRenderNode()
296 mRenderThread.queue().post([=]() { mContext->removeRenderNode(node); }); in removeRenderNode()
300 mRenderThread.queue().runSync([=]() { mContext->prepareAndDraw(node); }); in drawRenderNode()
309 mRenderThread.queue().post( in setPictureCapturedCallback()
315 mRenderThread.queue().post( in setASurfaceTransactionCallback()
321 mRenderThread.queue().post( in setPrepareSurfaceControlForWebviewCallback()
334 mRenderThread.queue().post([this, observer = sp{observerPtr}]() { in addFrameMetricsObserver()
340 mRenderThread.queue().post([this, observer = sp{observerPtr}]() { in removeFrameMetricsObserver()
346 mRenderThread.queue().post([this, enable]() { mContext->setForceDark(enable); }); in setForceDark()