Lines Matching refs:z
31 public float z; field in Float4
40 this.z = data.z; in Float4()
44 public Float4(float x, float y, float z, float w) { in Float4() argument
47 this.z = z; in Float4()
62 res.z = a.z + b.z; in add()
76 z += value.z; in add()
88 z += value; in add()
103 res.z = a.z + b; in add()
117 z -= value.z; in sub()
129 z -= value; in sub()
144 res.z = a.z - b; in sub()
161 res.z = a.z - b.z; in sub()
175 z *= value.z; in mul()
187 z *= value; in mul()
202 res.z = a.z * b.z; in mul()
219 res.z = a.z * b; in mul()
233 z /= value.z; in div()
245 z /= value; in div()
260 res.z = a.z / b; in div()
277 res.z = a.z / b.z; in div()
290 return (x * a.x) + (y * a.y) + (z * a.z) + (w * a.w); in dotProduct()
301 return (b.x * a.x) + (b.y * a.y) + (b.z * a.z) + (b.w * a.w); in dotProduct()
313 z += a.z * factor; in addMultiple()
325 this.z = a.z; in set()
335 z = -z; in negate()
354 return x + y + z + w; in elementSum()
370 return z; in get()
393 z = value; in setAt()
418 z += value; in addAt()
436 public void setValues(float x, float y, float z, float w) { in setValues() argument
439 this.z = z; in setValues()
452 data[offset + 2] = z; in copyTo()